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use super::Demo;
use anyhow::Result;
use draw2d::graphics::{
ext::TextureLoader, layer::Batch, texture_atlas::TextureAtlas,
vertex::Vertex2d, Graphics,
};
impl Demo {
pub fn build_background(&self, graphics: &mut Graphics) -> Result<Batch> {
let mut background = Batch::empty();
let grid_cell_texture =
graphics.read_texture_file("./assets/GridCell.png")?;
background.texture_handle = graphics.add_texture(grid_cell_texture)?;
let size = 20.0;
let grid_spacing = 4.0;
let grid_size = (size * 2.0) / grid_spacing;
background.vertices.extend_from_slice(&[
Vertex2d {
pos: [-size, size],
uv: [0.0, 0.0],
rgba: [0.2, 0.2, 0.4, 1.0],
..Default::default()
},
Vertex2d {
pos: [size, size],
uv: [grid_size, 0.0],
rgba: [0.2, 0.2, 0.4, 1.0],
..Default::default()
},
Vertex2d {
pos: [size, -size],
uv: [grid_size, grid_size],
rgba: [0.2, 0.2, 0.4, 1.0],
..Default::default()
},
Vertex2d {
pos: [-size, size],
uv: [0.0, 0.0],
rgba: [0.2, 0.2, 0.4, 1.0],
..Default::default()
},
Vertex2d {
pos: [size, -size],
uv: [grid_size, grid_size],
rgba: [0.2, 0.2, 0.4, 1.0],
..Default::default()
},
Vertex2d {
pos: [-size, -size],
uv: [0.0, grid_size],
rgba: [0.2, 0.2, 0.4, 1.0],
},
]);
Ok(background)
}
}