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use super::Graphics;
use crate::graphics::{
frame::Frame,
frame_context::FrameContext,
layer::{Layer, LayerHandle, LayerStack},
pipeline2d::Pipeline2d,
texture_atlas::GpuAtlas,
vulkan::{Device, Swapchain, WindowSurface},
};
use anyhow::Result;
impl Graphics {
pub fn new(window_surface: &dyn WindowSurface) -> Result<Self> {
let device = Device::new(window_surface)?;
let swapchain = Swapchain::new(device.clone(), window_surface, None)?;
let frame_context =
FrameContext::new(device.clone(), swapchain.clone())?;
let pipeline2d = Pipeline2d::new(device.clone(), &swapchain)?;
let texture_atlas = GpuAtlas::new(device.clone())?;
let layer_stack = LayerStack::new();
Ok(Self {
pipeline2d,
texture_atlas,
frame_context,
layer_stack,
clear_color: [0.0, 0.0, 0.0, 1.0],
device,
})
}
pub fn add_layer_to_top(&mut self) -> LayerHandle {
self.layer_stack.add_layer_to_top()
}
pub fn add_layer_to_bottom(&mut self) -> LayerHandle {
self.layer_stack.add_layer_to_bottom()
}
pub fn get_layer_mut(&mut self, layer_handle: &LayerHandle) -> &mut Layer {
self.layer_stack
.get_layer_mut(&layer_handle)
.expect("the provided layer handle doesn't refer to a real layer!")
}
pub fn render(&mut self, window_surface: &dyn WindowSurface) -> Result<()> {
if let Ok(mut frame) = self.frame_context.acquire_frame() {
self.draw_to_frame(&mut frame)?;
self.frame_context.return_frame(frame)?
} else {
self.rebuild_swapchain(window_surface)?;
}
Ok(())
}
fn draw_to_frame(&mut self, frame: &mut Frame) -> Result<()> {
let all_vertices = self.layer_stack.vertices();
if all_vertices.len() == 0 {
let graphics_commands = self.record_no_op_commands(frame)?;
frame.submit_graphics_commands(&[graphics_commands]);
} else {
unsafe {
frame.descriptor.update_texture_atlas(&self.texture_atlas);
frame.vertex_buffer.write_data_arrays(&all_vertices)?;
}
let graphics_commands = self.record_layer_draw_commands(frame)?;
frame.submit_graphics_commands(&[graphics_commands]);
}
Ok(())
}
pub fn rebuild_swapchain(
&mut self,
window_surface: &dyn WindowSurface,
) -> Result<()> {
let swapchain = self.frame_context.rebuild_swapchain(window_surface)?;
self.pipeline2d = Pipeline2d::new(self.device.clone(), &swapchain)?;
Ok(())
}
}
impl Drop for Graphics {
fn drop(&mut self) {
use ash::version::DeviceV1_0;
unsafe {
self.device
.logical_device
.device_wait_idle()
.expect("error while waiting for the graphics device to idle!")
}
}
}