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use super::Graphics;
use crate::graphics::{
frame::Frame, pipeline2d::PushConsts, vulkan::buffer::Buffer,
vulkan::ffi::any_as_u8_slice,
};
use anyhow::Result;
use ash::{version::DeviceV1_0, vk};
impl Graphics {
pub(super) fn record_layer_draw_commands(
&mut self,
frame: &mut Frame,
) -> Result<vk::CommandBuffer> {
let command_buffer = self.begin_frame_commands(frame)?;
unsafe {
self.device.logical_device.cmd_bind_pipeline(
command_buffer,
vk::PipelineBindPoint::GRAPHICS,
*self.pipeline2d.raw_pipeline(),
);
let descriptor_sets = [frame.descriptor.raw_descriptor_set()];
self.device.logical_device.cmd_bind_descriptor_sets(
command_buffer,
vk::PipelineBindPoint::GRAPHICS,
*self.pipeline2d.raw_pipeline_layout(),
0,
&descriptor_sets,
&[],
);
let buffers = [frame.vertex_buffer.raw()];
let offsets = [0];
self.device.logical_device.cmd_bind_vertex_buffers(
command_buffer,
0,
&buffers,
&offsets,
);
let mut offset: u32 = 0;
for layer in self.layer_stack.layers() {
for batch in layer.batches() {
let consts = PushConsts {
projection: (*layer.projection()).into(),
texture_index: batch.texture_handle.texture_index(),
};
self.device.logical_device.cmd_push_constants(
command_buffer,
*self.pipeline2d.raw_pipeline_layout(),
vk::ShaderStageFlags::FRAGMENT
| vk::ShaderStageFlags::VERTEX,
0,
any_as_u8_slice(&consts),
);
self.device.logical_device.cmd_draw(
command_buffer,
batch.vertices.len() as u32,
1,
offset,
0,
);
offset += batch.vertices.len() as u32;
}
}
}
self.end_frame_commands(command_buffer)?;
Ok(command_buffer)
}
pub(super) fn record_no_op_commands(
&mut self,
frame: &mut Frame,
) -> Result<vk::CommandBuffer> {
let command_buffer = self.begin_frame_commands(frame)?;
self.end_frame_commands(command_buffer)?;
Ok(command_buffer)
}
fn begin_frame_commands(
&mut self,
frame: &mut Frame,
) -> Result<vk::CommandBuffer> {
let command_buffer = frame.command_pool.request_command_buffer()?;
let begin_info = vk::CommandBufferBeginInfo {
flags: vk::CommandBufferUsageFlags::empty(),
..Default::default()
};
unsafe {
self.device
.logical_device
.begin_command_buffer(command_buffer, &begin_info)?;
}
let clear_values = [vk::ClearValue {
color: vk::ClearColorValue {
float32: self.clear_color,
},
}];
let render_pass_begin_info = vk::RenderPassBeginInfo {
render_pass: self.frame_context.swapchain().render_pass,
framebuffer: frame.framebuffer,
render_area: vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: self.frame_context.swapchain().extent,
},
p_clear_values: clear_values.as_ptr(),
clear_value_count: clear_values.len() as u32,
..Default::default()
};
unsafe {
self.device.logical_device.cmd_begin_render_pass(
command_buffer,
&render_pass_begin_info,
vk::SubpassContents::INLINE,
);
}
Ok(command_buffer)
}
fn end_frame_commands(
&self,
command_buffer: vk::CommandBuffer,
) -> Result<()> {
unsafe {
self.device
.logical_device
.cmd_end_render_pass(command_buffer);
self.device
.logical_device
.end_command_buffer(command_buffer)?;
}
Ok(())
}
}