Files
a0_basic_app
a1_vehicle
a2_async_sim
ab_glyph
ab_glyph_rasterizer
adler
adler32
agents
aho_corasick
anyhow
approx
aquamarine
ash
atty
bitflags
bytemuck
byteorder
cache_padded
cfg_if
chrono
color_quant
crc32fast
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_utils
deflate
draw2d
either
flexi_logger
generic_array
gif
glfw
glfw_sys
glob
image
indoc
itertools
jpeg_decoder
lazy_static
libc
libloading
log
matrixmultiply
memchr
memoffset
miniz_oxide
nalgebra
base
geometry
linalg
third_party
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
owned_ttf_parser
paste
png
proc_macro2
proc_macro_error
proc_macro_error_attr
quote
raw_window_handle
rawpointer
rayon
rayon_core
regex
regex_syntax
scoped_threadpool
scopeguard
semver
semver_parser
serde
serde_derive
simba
smawk
spin_sleep
syn
terminal_size
textwrap
thiserror
thiserror_impl
tiff
time
triple_buffer
ttf_parser
typenum
unicode_width
unicode_xid
unindent
vk_sys
weezl
yansi
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
pub mod ext;
pub mod frame;
pub mod frame_context;
pub mod layer;
pub mod texture_atlas;
pub mod vertex;
pub mod vulkan;

mod graphics;
mod graphics_commands;
mod pipeline2d;

use self::{
    frame_context::FrameContext, layer::LayerStack, pipeline2d::Pipeline2d,
    texture_atlas::GpuAtlas, vulkan::Device,
};

use std::sync::Arc;

/// The application's graphics subsystem.
pub struct Graphics {
    /// The graphics pipeline for rendering 2d geometry.
    pipeline2d: Pipeline2d,

    /// The graphics subsystem's texture atlas.
    pub texture_atlas: GpuAtlas,

    /// The graphics subsystem's visual layers.
    layer_stack: LayerStack,

    /// This object owns the swapchain and all per-frame resources.
    frame_context: FrameContext,

    /// the color used to clear the screen
    pub clear_color: [f32; 4],

    /// The vulkan device used by all resources in the graphics subsystem.
    pub device: Arc<Device>,
}