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use crate::graphics::vulkan::{ffi, Device};
use anyhow::{Context, Result};
use ash::{version::DeviceV1_0, vk};
use std::sync::Arc;
pub struct ShaderModule {
pub shader_module: vk::ShaderModule,
device: Arc<Device>,
}
impl ShaderModule {
pub fn new<Name>(
device: &Arc<Device>,
name: Name,
source: &'static [u8],
) -> Result<Self>
where
Name: Into<String>,
{
let source_u32 = ffi::copy_to_u32(source);
let create_info = vk::ShaderModuleCreateInfo {
p_code: source_u32.as_ptr(),
code_size: source_u32.len() * std::mem::size_of::<u32>(),
..Default::default()
};
let shader_module = unsafe {
device
.logical_device
.create_shader_module(&create_info, None)
.context("unable to create shader module")?
};
device.name_vulkan_object(
name,
vk::ObjectType::SHADER_MODULE,
&shader_module,
)?;
Ok(Self {
shader_module,
device: device.clone(),
})
}
}
impl Drop for ShaderModule {
fn drop(&mut self) {
unsafe {
self.device
.logical_device
.destroy_shader_module(self.shader_module, None);
}
}
}