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use {
super::Frame,
crate::graphics::{
vulkan_api::{raii, FramesInFlight, RenderDevice, Texture2D},
GraphicsError,
},
ash::vk,
std::sync::Arc,
};
mod pipeline;
#[derive(Debug, Copy, Clone, PartialEq, Default)]
#[repr(C)]
pub struct BindlessVertex {
pub pos: [f32; 4],
pub uv: [f32; 3],
pub pad: [f32; 1],
pub color: [f32; 4],
}
pub struct BindlessTriangles {
textures: Vec<Arc<Texture2D>>,
vertex_count: u32,
vertex_buffers: Vec<raii::Buffer>,
vertex_buffer_ptrs: Vec<*mut BindlessVertex>,
sampler: raii::Sampler,
descriptor_pool: raii::DescriptorPool,
_descriptor_set_layout: raii::DescriptorSetLayout,
pipeline_layout: raii::PipelineLayout,
pipeline: raii::Pipeline,
render_device: Arc<RenderDevice>,
}
impl BindlessTriangles {
pub unsafe fn new(
render_device: Arc<RenderDevice>,
render_pass: &raii::RenderPass,
frames_in_flight: &FramesInFlight,
textures: &[Arc<Texture2D>],
) -> Result<Self, GraphicsError> {
let (descriptor_set_layout, pipeline_layout) =
pipeline::create_layouts(
render_device.clone(),
textures.len() as u32,
)?;
let pipeline = pipeline::create_pipeline(
render_device.clone(),
include_bytes!("./shaders/bindless.vert.spv"),
include_bytes!("./shaders/bindless.frag.spv"),
&pipeline_layout,
render_pass,
)?;
let descriptor_count = frames_in_flight.frame_count() as u32;
let mut descriptor_pool = raii::DescriptorPool::new_with_sizes(
render_device.clone(),
descriptor_count,
&[
vk::DescriptorPoolSize {
ty: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count,
},
vk::DescriptorPoolSize {
ty: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count,
},
],
)?;
let layouts = (0..descriptor_count)
.map(|_| &descriptor_set_layout)
.collect::<Vec<&raii::DescriptorSetLayout>>();
let _ = descriptor_pool.allocate_descriptor_sets(&layouts)?;
let sampler = raii::Sampler::new(
render_device.clone(),
&vk::SamplerCreateInfo {
mipmap_mode: vk::SamplerMipmapMode::LINEAR,
mag_filter: vk::Filter::LINEAR,
min_filter: vk::Filter::LINEAR,
..Default::default()
},
)?;
let vertex_buffer_count = frames_in_flight.frame_count();
let mut vertex_buffers = Vec::with_capacity(vertex_buffer_count);
let mut vertex_buffer_ptrs = Vec::with_capacity(vertex_buffer_count);
for _ in 0..vertex_buffer_count {
let (buffer, ptr) =
Self::allocate_vertex_buffer(&render_device, 1000)?;
vertex_buffer_ptrs.push(ptr);
vertex_buffers.push(buffer);
}
for (index, vertex_buffer) in vertex_buffers.iter().enumerate() {
Self::write_descriptor_set(
&render_device,
&descriptor_pool,
index,
vertex_buffer,
textures,
&sampler,
);
}
Ok(Self {
textures: textures.to_owned(),
vertex_count: 0,
vertex_buffers,
vertex_buffer_ptrs,
sampler,
descriptor_pool,
_descriptor_set_layout: descriptor_set_layout,
pipeline_layout,
pipeline,
render_device,
})
}
pub fn write_vertices_for_frame(
&mut self,
frame: &Frame,
vertices: &[BindlessVertex],
) -> Result<(), GraphicsError> {
if self.vertex_buffers[frame.frame_index()]
.allocation()
.size_in_bytes()
< std::mem::size_of_val(vertices) as u64
{
unsafe {
self.reallocate_vertex_buffer(frame, vertices.len() as u64)?;
Self::write_descriptor_set(
&self.render_device,
&self.descriptor_pool,
frame.frame_index(),
&self.vertex_buffers[frame.frame_index()],
&self.textures,
&self.sampler,
);
};
}
let buffer_data = unsafe {
std::slice::from_raw_parts_mut(
self.vertex_buffer_ptrs[frame.frame_index()],
vertices.len(),
)
};
buffer_data.copy_from_slice(vertices);
self.vertex_count = vertices.len() as u32;
Ok(())
}
pub unsafe fn draw_vertices(
&self,
frame: &Frame,
viewport: vk::Extent2D,
) -> Result<(), GraphicsError> {
self.render_device.device().cmd_bind_pipeline(
frame.command_buffer(),
vk::PipelineBindPoint::GRAPHICS,
self.pipeline.raw(),
);
let vk::Extent2D { width, height } = viewport;
self.render_device.device().cmd_set_viewport(
frame.command_buffer(),
0,
&[vk::Viewport {
x: 0.0,
y: 0.0,
width: width as f32,
height: height as f32,
min_depth: 0.0,
max_depth: 1.0,
}],
);
self.render_device.device().cmd_set_scissor(
frame.command_buffer(),
0,
&[vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: vk::Extent2D { width, height },
}],
);
self.render_device.device().cmd_bind_descriptor_sets(
frame.command_buffer(),
vk::PipelineBindPoint::GRAPHICS,
self.pipeline_layout.raw(),
0,
&[self.descriptor_pool.descriptor_set(frame.frame_index())],
&[],
);
self.render_device.device().cmd_draw(
frame.command_buffer(),
self.vertex_count,
1,
0,
0,
);
Ok(())
}
}
impl BindlessTriangles {
unsafe fn reallocate_vertex_buffer(
&mut self,
frame: &Frame,
vertex_count: u64,
) -> Result<(), GraphicsError> {
let index = frame.frame_index();
self.vertex_buffers[index]
.allocation()
.unmap(self.render_device.device())?;
self.vertex_buffer_ptrs[index] = std::ptr::null_mut();
let (buffer, ptr) =
Self::allocate_vertex_buffer(&self.render_device, vertex_count)?;
self.vertex_buffers[index] = buffer;
self.vertex_buffer_ptrs[index] = ptr;
Ok(())
}
unsafe fn allocate_vertex_buffer(
render_device: &Arc<RenderDevice>,
vertex_count: u64,
) -> Result<(raii::Buffer, *mut BindlessVertex), GraphicsError> {
let queue_family_index = render_device.graphics_queue().family_index();
let create_info = vk::BufferCreateInfo {
size: std::mem::size_of::<BindlessVertex>() as u64 * vertex_count,
usage: vk::BufferUsageFlags::STORAGE_BUFFER,
queue_family_index_count: 1,
p_queue_family_indices: &queue_family_index,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let buffer = raii::Buffer::new(
render_device.clone(),
&create_info,
vk::MemoryPropertyFlags::HOST_VISIBLE
| vk::MemoryPropertyFlags::HOST_COHERENT,
)?;
let ptr = buffer.allocation().map(render_device.device())?;
debug_assert!(
ptr as usize % std::mem::align_of::<BindlessVertex>() == 0,
"CPU Ptr must be align for Vertex data!"
);
Ok((buffer, ptr as *mut BindlessVertex))
}
unsafe fn write_descriptor_set(
render_device: &RenderDevice,
descriptor_pool: &raii::DescriptorPool,
index: usize,
vertex_buffer: &raii::Buffer,
textures: &[Arc<Texture2D>],
sampler: &raii::Sampler,
) {
let buffer_info = vk::DescriptorBufferInfo {
buffer: vertex_buffer.raw(),
offset: 0,
range: vertex_buffer.allocation().size_in_bytes(),
};
let image_infos = textures
.iter()
.map(|texture| vk::DescriptorImageInfo {
sampler: sampler.raw(),
image_view: texture.image_view.raw(),
image_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
})
.collect::<Vec<vk::DescriptorImageInfo>>();
render_device.device().update_descriptor_sets(
&[
vk::WriteDescriptorSet {
dst_set: descriptor_pool.descriptor_set(index),
dst_binding: 0,
dst_array_element: 0,
descriptor_type: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count: 1,
p_buffer_info: &buffer_info,
..vk::WriteDescriptorSet::default()
},
vk::WriteDescriptorSet {
dst_set: descriptor_pool.descriptor_set(index),
dst_binding: 1,
dst_array_element: 0,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: image_infos.len() as u32,
p_image_info: image_infos.as_ptr(),
..vk::WriteDescriptorSet::default()
},
],
&[],
);
}
}