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use {
crate::graphics::GraphicsError,
anyhow::Context,
ash::{extensions, vk},
ccthw_ash_instance::{PhysicalDevice, VulkanHandle, VulkanInstance},
};
/// The surface targeted by this application and the Ash extension loader which
/// provides access to KHR surface functions.
pub(super) struct WindowSurface {
surface: vk::SurfaceKHR,
surface_loader: extensions::khr::Surface,
}
// Public API
// ----------
impl WindowSurface {
/// Load Vulkan extension functions for interacting with a presentable
/// surface.
///
/// # Params
///
/// * `instance` - the Vulkan entrypoint for this application
/// * `surface` - the surface which will be used for presentation. Typically
/// provided by the windowing system.
///
/// # Safety
///
/// The application must destroy the surface before the instance is
/// destroyed.
pub unsafe fn new(
instance: &VulkanInstance,
surface: vk::SurfaceKHR,
) -> Self {
let surface_loader =
extensions::khr::Surface::new(instance.entry(), instance.ash());
Self {
surface,
surface_loader,
}
}
/// Check that a physical device can present swapchain images to the window
/// surface.
///
/// # Params
///
/// * `physical_device` - the physical device to check for support
/// * `queue_family_index` - the queue family which will be used for
/// presentation. It is possible that the device supports presentation on
/// only a subset of all available queue families.
///
/// # Safety
///
/// Unsafe because the queue family index is assumed to be valid and the
/// physical_device is assumed to still exist.
pub unsafe fn get_physical_device_surface_support(
&self,
physical_device: &PhysicalDevice,
queue_family_index: usize,
) -> Result<bool, GraphicsError> {
let is_supported = self
.surface_loader
.get_physical_device_surface_support(
*physical_device.raw(),
queue_family_index as u32,
self.surface,
)
.context("Error checking for physical device surface support!")?;
Ok(is_supported)
}
/// Get the supported surface formats for the given physical device.
///
/// # Params
///
/// * `physical_device` - the physical device used to present images to the
/// surface
///
/// # Safety
///
/// Unsafe because:
/// - the caller must check that the physical device can present to the
/// window surface before calling this method.
pub unsafe fn get_physical_device_surface_formats(
&self,
physical_device: &PhysicalDevice,
) -> Result<Vec<vk::SurfaceFormatKHR>, GraphicsError> {
let formats = self
.surface_loader
.get_physical_device_surface_formats(
*physical_device.raw(),
self.surface,
)
.context("Error while getting device surface formats!")?;
Ok(formats)
}
/// Get the supported surface presentation modes for the given physical
/// device.
///
/// # Params
///
/// * `physical_device` - the physical device used to present images to the
/// suface
///
/// # Safety
///
/// Unsafe because:
/// - the caller must check that the physical device can present to the
/// window surface before calling this method.
pub unsafe fn get_physical_device_surface_present_modes(
&self,
physical_device: &PhysicalDevice,
) -> Result<Vec<vk::PresentModeKHR>, GraphicsError> {
let modes = self
.surface_loader
.get_physical_device_surface_present_modes(
*physical_device.raw(),
self.surface,
)
.context("Error while getting device surface present modes!")?;
Ok(modes)
}
/// Get the surface capabilities for a given physical device.
///
/// # Params
///
/// * `physical_device` - the physical device used to present images to the
/// suface
///
/// # Safety
///
/// Unsafe because:
/// - the caller must check that the physical device can present to the
/// window surface before calling this method.
pub unsafe fn get_surface_capabilities(
&self,
physical_device: &PhysicalDevice,
) -> Result<vk::SurfaceCapabilitiesKHR, GraphicsError> {
let capabilities = self
.surface_loader
.get_physical_device_surface_capabilities(
*physical_device.raw(),
self.surface,
)
.context("Error getting device surface capabilities!")?;
Ok(capabilities)
}
}
impl Drop for WindowSurface {
/// Destroy the surface.
///
/// # Safety
///
/// Unsafe because:
/// - It is undefined behavior to use this type after calling destroy.
/// - The application must synchronize GPU resources to ensure no pending
/// GPU operations still depend on the surface when it's destroyed.
/// - The application must destroy the surface before destroying the
/// Vulkan instance.
fn drop(&mut self) {
unsafe {
self.surface_loader.destroy_surface(self.surface, None);
}
}
}
impl std::fmt::Debug for WindowSurface {
fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
formatter
.debug_struct("WindowSurface")
.field("surface", &self.surface)
.finish()
}
}
impl VulkanHandle for WindowSurface {
type Handle = vk::SurfaceKHR;
unsafe fn raw(&self) -> &Self::Handle {
&self.surface
}
}
// Private API
// -----------