pub unsafe extern "C" fn glfwUpdateGamepadMappings(
string: *const i8,
) -> i32Expand description
@brief Adds the specified SDL_GameControllerDB gamepad mappings.
This function parses the specified ASCII encoded string and updates the
internal list with any gamepad mappings it finds. This string may
contain either a single gamepad mapping or many mappings separated by
newlines. The parser supports the full format of the gamecontrollerdb.txt
source file including empty lines and comments.
See @ref gamepad_mapping for a description of the format.
If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.
@param[in] string The string containing the gamepad mappings.
@return GLFW_TRUE if successful, or GLFW_FALSE if an
[error](@ref error_handling) occurred.
@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_VALUE.
@thread_safety This function must only be called from the main thread.
@sa @ref gamepad @sa @ref glfwJoystickIsGamepad @sa @ref glfwGetGamepadName
@since Added in version 3.3.
@ingroup input