Struct a1_vehicle::vehicle::Vehicle[][src]

pub struct Vehicle {
    pos: Vector2<f32>,
    vel: Vector2<f32>,
    accel: Vector2<f32>,
}

Fields

pos: Vector2<f32>vel: Vector2<f32>accel: Vector2<f32>

Implementations

Step a vehicle forward in time with an euler integrator.

Params

dt is the timestep used for integration. Behavior can become unstable for large dt or for large velocities and accelerations.

Enforce bounds, don’t let the vehicles escape the screen.

Seek a target velocity.

Params

  • target_vel is the desired velocity, if not otherwise effected the vehicle will eventually reach the target velocity.
  • secs_to_target is how many seconds (floating point) it should take for the vehicle to reach the target velocity.

Apply a force to a vehicle.

Forces are reset to zero after each integration.

Draw the vehicle as a triangle to a single graphics layer.

Auto Trait Implementations

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