Struct ash::vk::NvRayTracingFn[][src]

pub struct NvRayTracingFn {
    pub create_acceleration_structure_nv: extern "system" fn(device: Device, p_create_info: *const AccelerationStructureCreateInfoNV, p_allocator: *const AllocationCallbacks, p_acceleration_structure: *mut AccelerationStructureNV) -> Result,
    pub destroy_acceleration_structure_nv: extern "system" fn(device: Device, acceleration_structure: AccelerationStructureKHR, p_allocator: *const AllocationCallbacks) -> c_void,
    pub get_acceleration_structure_memory_requirements_nv: extern "system" fn(device: Device, p_info: *const AccelerationStructureMemoryRequirementsInfoNV, p_memory_requirements: *mut MemoryRequirements2KHR) -> c_void,
    pub bind_acceleration_structure_memory_nv: extern "system" fn(device: Device, bind_info_count: u32, p_bind_infos: *const BindAccelerationStructureMemoryInfoKHR) -> Result,
    pub cmd_build_acceleration_structure_nv: extern "system" fn(command_buffer: CommandBuffer, p_info: *const AccelerationStructureInfoNV, instance_data: Buffer, instance_offset: DeviceSize, update: Bool32, dst: AccelerationStructureKHR, src: AccelerationStructureKHR, scratch: Buffer, scratch_offset: DeviceSize) -> c_void,
    pub cmd_copy_acceleration_structure_nv: extern "system" fn(command_buffer: CommandBuffer, dst: AccelerationStructureKHR, src: AccelerationStructureKHR, mode: CopyAccelerationStructureModeKHR) -> c_void,
    pub cmd_trace_rays_nv: extern "system" fn(command_buffer: CommandBuffer, raygen_shader_binding_table_buffer: Buffer, raygen_shader_binding_offset: DeviceSize, miss_shader_binding_table_buffer: Buffer, miss_shader_binding_offset: DeviceSize, miss_shader_binding_stride: DeviceSize, hit_shader_binding_table_buffer: Buffer, hit_shader_binding_offset: DeviceSize, hit_shader_binding_stride: DeviceSize, callable_shader_binding_table_buffer: Buffer, callable_shader_binding_offset: DeviceSize, callable_shader_binding_stride: DeviceSize, width: u32, height: u32, depth: u32) -> c_void,
    pub create_ray_tracing_pipelines_nv: extern "system" fn(device: Device, pipeline_cache: PipelineCache, create_info_count: u32, p_create_infos: *const RayTracingPipelineCreateInfoNV, p_allocator: *const AllocationCallbacks, p_pipelines: *mut Pipeline) -> Result,
    pub get_ray_tracing_shader_group_handles_nv: extern "system" fn(device: Device, pipeline: Pipeline, first_group: u32, group_count: u32, data_size: usize, p_data: *mut c_void) -> Result,
    pub get_acceleration_structure_handle_nv: extern "system" fn(device: Device, acceleration_structure: AccelerationStructureKHR, data_size: usize, p_data: *mut c_void) -> Result,
    pub cmd_write_acceleration_structures_properties_nv: extern "system" fn(command_buffer: CommandBuffer, acceleration_structure_count: u32, p_acceleration_structures: *const AccelerationStructureKHR, query_type: QueryType, query_pool: QueryPool, first_query: u32) -> c_void,
    pub compile_deferred_nv: extern "system" fn(device: Device, pipeline: Pipeline, shader: u32) -> Result,
}

Fields

create_acceleration_structure_nv: extern "system" fn(device: Device, p_create_info: *const AccelerationStructureCreateInfoNV, p_allocator: *const AllocationCallbacks, p_acceleration_structure: *mut AccelerationStructureNV) -> Resultdestroy_acceleration_structure_nv: extern "system" fn(device: Device, acceleration_structure: AccelerationStructureKHR, p_allocator: *const AllocationCallbacks) -> c_voidget_acceleration_structure_memory_requirements_nv: extern "system" fn(device: Device, p_info: *const AccelerationStructureMemoryRequirementsInfoNV, p_memory_requirements: *mut MemoryRequirements2KHR) -> c_voidbind_acceleration_structure_memory_nv: extern "system" fn(device: Device, bind_info_count: u32, p_bind_infos: *const BindAccelerationStructureMemoryInfoKHR) -> Resultcmd_build_acceleration_structure_nv: extern "system" fn(command_buffer: CommandBuffer, p_info: *const AccelerationStructureInfoNV, instance_data: Buffer, instance_offset: DeviceSize, update: Bool32, dst: AccelerationStructureKHR, src: AccelerationStructureKHR, scratch: Buffer, scratch_offset: DeviceSize) -> c_voidcmd_copy_acceleration_structure_nv: extern "system" fn(command_buffer: CommandBuffer, dst: AccelerationStructureKHR, src: AccelerationStructureKHR, mode: CopyAccelerationStructureModeKHR) -> c_voidcmd_trace_rays_nv: extern "system" fn(command_buffer: CommandBuffer, raygen_shader_binding_table_buffer: Buffer, raygen_shader_binding_offset: DeviceSize, miss_shader_binding_table_buffer: Buffer, miss_shader_binding_offset: DeviceSize, miss_shader_binding_stride: DeviceSize, hit_shader_binding_table_buffer: Buffer, hit_shader_binding_offset: DeviceSize, hit_shader_binding_stride: DeviceSize, callable_shader_binding_table_buffer: Buffer, callable_shader_binding_offset: DeviceSize, callable_shader_binding_stride: DeviceSize, width: u32, height: u32, depth: u32) -> c_voidcreate_ray_tracing_pipelines_nv: extern "system" fn(device: Device, pipeline_cache: PipelineCache, create_info_count: u32, p_create_infos: *const RayTracingPipelineCreateInfoNV, p_allocator: *const AllocationCallbacks, p_pipelines: *mut Pipeline) -> Resultget_ray_tracing_shader_group_handles_nv: extern "system" fn(device: Device, pipeline: Pipeline, first_group: u32, group_count: u32, data_size: usize, p_data: *mut c_void) -> Resultget_acceleration_structure_handle_nv: extern "system" fn(device: Device, acceleration_structure: AccelerationStructureKHR, data_size: usize, p_data: *mut c_void) -> Resultcmd_write_acceleration_structures_properties_nv: extern "system" fn(command_buffer: CommandBuffer, acceleration_structure_count: u32, p_acceleration_structures: *const AccelerationStructureKHR, query_type: QueryType, query_pool: QueryPool, first_query: u32) -> c_voidcompile_deferred_nv: extern "system" fn(device: Device, pipeline: Pipeline, shader: u32) -> Result

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