Struct ash::vk::PhysicalDeviceShaderSMBuiltinsPropertiesNV [−][src]
#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV { pub s_type: StructureType, pub p_next: *mut c_void, pub shader_sm_count: u32, pub shader_warps_per_sm: u32, }
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Fields
s_type: StructureType
p_next: *mut c_void
shader_sm_count: u32
shader_warps_per_sm: u32
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