Struct draw2d::graphics::layer::LayerStack[][src]

pub struct LayerStack { /* fields omitted */ }
Expand description

A collection of ordered layers for rendering.

Implementations

Create a new stack with zero visible layers.

Add a layer to be rendered on top of all existing layers.

Add a layer to be rendered under all existing layers

Return the set of all layer references in their render order.

Get the layer referenced by a handle.

Returns None if the handle is invalid.

Get the slice of all vertices for all layers and batches in order.

This can be used to build a vertex buffer when rendering.

The layout of the vertices is like the following:

  • Layer
    • Batch vertices
    • Batch vertices
  • Layer
    • Batch vertices
  • Layer
    • Batch vertices
    • Batch vertices
    • Batch vertices

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.