Struct draw2d::graphics::vulkan::buffer::StaticBuffer[][src]

pub struct StaticBuffer { /* fields omitted */ }
Expand description

A static chunk of real GPU memory. Each instance is backed by a GPU allocation.

Implementations

Create a new buffer with no memory allocated.

Allocates another buffer with the same properties as the current buffer.

Create a new buffer with the specified size.

Trait Implementations

The raw buffer handle. Valid for the lifetime of this buffer.

The device memory handle. Valid for the lifetime of this buffer.

The size, in bytes, of the allocated device memory.

Free the buffer and any memory which is allocated.

It is the responsibility of the application to synchronize this drop with any ongoing GPU actions.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.