Struct draw2d::graphics::vulkan::command_pool::ReusableCommandPool[][src]

pub struct ReusableCommandPool { /* fields omitted */ }
Expand description

This struct holds a command pool and tracks which buffers have been allocated.

It allows easy reuse of transient command buffer allocations between frames.

It is the responsibility of the caller to synchronize resets and destruction.

Implementations

Request a command buffer.

A command buffer is available if it has been allocated and has not been requested since the last call to reset.

The returned buffer is owned by this pool, the caller should not retain a reference to the buffer beyond the next call to reset.

Reset the command pool and mark return all allocated as available for use again.

Unsafe because the caller must ensure that the GPU is done with all of the allocated command buffers prior to calling this function.

Trait Implementations

The owner of the TransientCommandPool must ensure that all usage of the command buffers has completed prior to dropping.

Auto Trait Implementations

Blanket Implementations

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The type returned in the event of a conversion error.

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