Struct draw2d::graphics::vulkan::device_allocator::ForcedOffsetAllocator[][src]

pub struct ForcedOffsetAllocator<Alloc: DeviceAllocator> { /* fields omitted */ }
Expand description

An allocator which forces all allocations to have a fixed offset.

This has little practical use, but is convenient when verifying that other parts of the code properly handle allocation offsets.

Implementations

Trait Implementations

Use the underlying allocator implementation to allocate an oversized piece of memory, then set an offset to compensate.

This has no practical use other than proving that code properly handles memory offsets.

Undo the offset+size adjustments which were applied by Self::allocate, then use the underlying allocator to actually free the memory.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.