Struct vk_sys::PushConstantRange [−][src]
#[repr(C)]pub struct PushConstantRange { pub stageFlags: ShaderStageFlags, pub offset: u32, pub size: u32, }
Fields
stageFlags: ShaderStageFlagsoffset: u32size: u32#[repr(C)]pub struct PushConstantRange { pub stageFlags: ShaderStageFlags, pub offset: u32, pub size: u32, }
stageFlags: ShaderStageFlagsoffset: u32size: u32