Struct vk_sys::PushConstantRange [−][src]
#[repr(C)]pub struct PushConstantRange { pub stageFlags: ShaderStageFlags, pub offset: u32, pub size: u32, }
Fields
stageFlags: ShaderStageFlags
offset: u32
size: u32
#[repr(C)]pub struct PushConstantRange { pub stageFlags: ShaderStageFlags, pub offset: u32, pub size: u32, }
stageFlags: ShaderStageFlags
offset: u32
size: u32