Struct ash::vk::PhysicalDeviceFeatures
source · #[repr(C)]pub struct PhysicalDeviceFeatures {Show 55 fields
pub robust_buffer_access: Bool32,
pub full_draw_index_uint32: Bool32,
pub image_cube_array: Bool32,
pub independent_blend: Bool32,
pub geometry_shader: Bool32,
pub tessellation_shader: Bool32,
pub sample_rate_shading: Bool32,
pub dual_src_blend: Bool32,
pub logic_op: Bool32,
pub multi_draw_indirect: Bool32,
pub draw_indirect_first_instance: Bool32,
pub depth_clamp: Bool32,
pub depth_bias_clamp: Bool32,
pub fill_mode_non_solid: Bool32,
pub depth_bounds: Bool32,
pub wide_lines: Bool32,
pub large_points: Bool32,
pub alpha_to_one: Bool32,
pub multi_viewport: Bool32,
pub sampler_anisotropy: Bool32,
pub texture_compression_etc2: Bool32,
pub texture_compression_astc_ldr: Bool32,
pub texture_compression_bc: Bool32,
pub occlusion_query_precise: Bool32,
pub pipeline_statistics_query: Bool32,
pub vertex_pipeline_stores_and_atomics: Bool32,
pub fragment_stores_and_atomics: Bool32,
pub shader_tessellation_and_geometry_point_size: Bool32,
pub shader_image_gather_extended: Bool32,
pub shader_storage_image_extended_formats: Bool32,
pub shader_storage_image_multisample: Bool32,
pub shader_storage_image_read_without_format: Bool32,
pub shader_storage_image_write_without_format: Bool32,
pub shader_uniform_buffer_array_dynamic_indexing: Bool32,
pub shader_sampled_image_array_dynamic_indexing: Bool32,
pub shader_storage_buffer_array_dynamic_indexing: Bool32,
pub shader_storage_image_array_dynamic_indexing: Bool32,
pub shader_clip_distance: Bool32,
pub shader_cull_distance: Bool32,
pub shader_float64: Bool32,
pub shader_int64: Bool32,
pub shader_int16: Bool32,
pub shader_resource_residency: Bool32,
pub shader_resource_min_lod: Bool32,
pub sparse_binding: Bool32,
pub sparse_residency_buffer: Bool32,
pub sparse_residency_image2_d: Bool32,
pub sparse_residency_image3_d: Bool32,
pub sparse_residency2_samples: Bool32,
pub sparse_residency4_samples: Bool32,
pub sparse_residency8_samples: Bool32,
pub sparse_residency16_samples: Bool32,
pub sparse_residency_aliased: Bool32,
pub variable_multisample_rate: Bool32,
pub inherited_queries: Bool32,
}
Expand description
Fields§
§robust_buffer_access: Bool32
§full_draw_index_uint32: Bool32
§image_cube_array: Bool32
§independent_blend: Bool32
§geometry_shader: Bool32
§tessellation_shader: Bool32
§sample_rate_shading: Bool32
§dual_src_blend: Bool32
§logic_op: Bool32
§multi_draw_indirect: Bool32
§draw_indirect_first_instance: Bool32
§depth_clamp: Bool32
§depth_bias_clamp: Bool32
§fill_mode_non_solid: Bool32
§depth_bounds: Bool32
§wide_lines: Bool32
§large_points: Bool32
§alpha_to_one: Bool32
§multi_viewport: Bool32
§sampler_anisotropy: Bool32
§texture_compression_etc2: Bool32
§texture_compression_astc_ldr: Bool32
§texture_compression_bc: Bool32
§occlusion_query_precise: Bool32
§pipeline_statistics_query: Bool32
§vertex_pipeline_stores_and_atomics: Bool32
§fragment_stores_and_atomics: Bool32
§shader_tessellation_and_geometry_point_size: Bool32
§shader_image_gather_extended: Bool32
§shader_storage_image_extended_formats: Bool32
§shader_storage_image_multisample: Bool32
§shader_storage_image_read_without_format: Bool32
§shader_storage_image_write_without_format: Bool32
§shader_uniform_buffer_array_dynamic_indexing: Bool32
§shader_sampled_image_array_dynamic_indexing: Bool32
§shader_storage_buffer_array_dynamic_indexing: Bool32
§shader_storage_image_array_dynamic_indexing: Bool32
§shader_clip_distance: Bool32
§shader_cull_distance: Bool32
§shader_float64: Bool32
§shader_int64: Bool32
§shader_int16: Bool32
§shader_resource_residency: Bool32
§shader_resource_min_lod: Bool32
§sparse_binding: Bool32
§sparse_residency_buffer: Bool32
§sparse_residency_image2_d: Bool32
§sparse_residency_image3_d: Bool32
§sparse_residency2_samples: Bool32
§sparse_residency4_samples: Bool32
§sparse_residency8_samples: Bool32
§sparse_residency16_samples: Bool32
§sparse_residency_aliased: Bool32
§variable_multisample_rate: Bool32
§inherited_queries: Bool32
Implementations§
source§impl PhysicalDeviceFeatures
impl PhysicalDeviceFeatures
pub fn builder<'a>() -> PhysicalDeviceFeaturesBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceFeatures
impl Clone for PhysicalDeviceFeatures
source§fn clone(&self) -> PhysicalDeviceFeatures
fn clone(&self) -> PhysicalDeviceFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PhysicalDeviceFeatures
impl Debug for PhysicalDeviceFeatures
source§impl Default for PhysicalDeviceFeatures
impl Default for PhysicalDeviceFeatures
source§fn default() -> PhysicalDeviceFeatures
fn default() -> PhysicalDeviceFeatures
Returns the “default value” for a type. Read more