#[repr(C)]pub struct PhysicalDeviceFragmentShaderBarycentricFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub fragment_shader_barycentric: Bool32,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§fragment_shader_barycentric: Bool32Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
impl Clone for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
source§fn clone(&self) -> PhysicalDeviceFragmentShaderBarycentricFeaturesNV
fn clone(&self) -> PhysicalDeviceFragmentShaderBarycentricFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more