Struct ash::vk::PhysicalDeviceMeshShaderFeaturesNV  
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
    pub s_type: StructureType,
    pub p_next: *mut c_void,
    pub task_shader: Bool32,
    pub mesh_shader: Bool32,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§task_shader: Bool32§mesh_shader: Bool32Implementations§
source§impl PhysicalDeviceMeshShaderFeaturesNV
 
impl PhysicalDeviceMeshShaderFeaturesNV
pub fn builder<'a>() -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderFeaturesNV
 
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
 
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read more