Struct ash::vk::PhysicalDeviceMeshShaderPropertiesNV
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {Show 15 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_draw_mesh_tasks_count: u32,
pub max_task_work_group_invocations: u32,
pub max_task_work_group_size: [u32; 3],
pub max_task_total_memory_size: u32,
pub max_task_output_count: u32,
pub max_mesh_work_group_invocations: u32,
pub max_mesh_work_group_size: [u32; 3],
pub max_mesh_total_memory_size: u32,
pub max_mesh_output_vertices: u32,
pub max_mesh_output_primitives: u32,
pub max_mesh_multiview_view_count: u32,
pub mesh_output_per_vertex_granularity: u32,
pub mesh_output_per_primitive_granularity: u32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§max_draw_mesh_tasks_count: u32
§max_task_work_group_invocations: u32
§max_task_work_group_size: [u32; 3]
§max_task_total_memory_size: u32
§max_task_output_count: u32
§max_mesh_work_group_invocations: u32
§max_mesh_work_group_size: [u32; 3]
§max_mesh_total_memory_size: u32
§max_mesh_output_vertices: u32
§max_mesh_output_primitives: u32
§max_mesh_multiview_view_count: u32
§mesh_output_per_vertex_granularity: u32
§mesh_output_per_primitive_granularity: u32
Implementations§
source§impl PhysicalDeviceMeshShaderPropertiesNV
impl PhysicalDeviceMeshShaderPropertiesNV
pub fn builder<'a>() -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderPropertiesNV
impl Clone for PhysicalDeviceMeshShaderPropertiesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more