Struct ash::vk::PhysicalDeviceMeshShaderPropertiesNV
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {Show 15 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_draw_mesh_tasks_count: u32,
pub max_task_work_group_invocations: u32,
pub max_task_work_group_size: [u32; 3],
pub max_task_total_memory_size: u32,
pub max_task_output_count: u32,
pub max_mesh_work_group_invocations: u32,
pub max_mesh_work_group_size: [u32; 3],
pub max_mesh_total_memory_size: u32,
pub max_mesh_output_vertices: u32,
pub max_mesh_output_primitives: u32,
pub max_mesh_multiview_view_count: u32,
pub mesh_output_per_vertex_granularity: u32,
pub mesh_output_per_primitive_granularity: u32,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§max_draw_mesh_tasks_count: u32§max_task_work_group_invocations: u32§max_task_work_group_size: [u32; 3]§max_task_total_memory_size: u32§max_task_output_count: u32§max_mesh_work_group_invocations: u32§max_mesh_work_group_size: [u32; 3]§max_mesh_total_memory_size: u32§max_mesh_output_vertices: u32§max_mesh_output_primitives: u32§max_mesh_multiview_view_count: u32§mesh_output_per_vertex_granularity: u32§mesh_output_per_primitive_granularity: u32Implementations§
source§impl PhysicalDeviceMeshShaderPropertiesNV
impl PhysicalDeviceMeshShaderPropertiesNV
pub fn builder<'a>() -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderPropertiesNV
impl Clone for PhysicalDeviceMeshShaderPropertiesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more