Struct ash::vk::PhysicalDeviceRayTracingPropertiesNV
source · #[repr(C)]pub struct PhysicalDeviceRayTracingPropertiesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_group_handle_size: u32,
pub max_recursion_depth: u32,
pub max_shader_group_stride: u32,
pub shader_group_base_alignment: u32,
pub max_geometry_count: u64,
pub max_instance_count: u64,
pub max_triangle_count: u64,
pub max_descriptor_set_acceleration_structures: u32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_group_handle_size: u32
§max_recursion_depth: u32
§max_shader_group_stride: u32
§shader_group_base_alignment: u32
§max_geometry_count: u64
§max_instance_count: u64
§max_triangle_count: u64
§max_descriptor_set_acceleration_structures: u32
Implementations§
source§impl PhysicalDeviceRayTracingPropertiesNV
impl PhysicalDeviceRayTracingPropertiesNV
pub fn builder<'a>() -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceRayTracingPropertiesNV
impl Clone for PhysicalDeviceRayTracingPropertiesNV
source§fn clone(&self) -> PhysicalDeviceRayTracingPropertiesNV
fn clone(&self) -> PhysicalDeviceRayTracingPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more