Struct ash::vk::PhysicalDeviceVulkan12Features
source · #[repr(C)]pub struct PhysicalDeviceVulkan12Features {Show 49 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub sampler_mirror_clamp_to_edge: Bool32,
pub draw_indirect_count: Bool32,
pub storage_buffer8_bit_access: Bool32,
pub uniform_and_storage_buffer8_bit_access: Bool32,
pub storage_push_constant8: Bool32,
pub shader_buffer_int64_atomics: Bool32,
pub shader_shared_int64_atomics: Bool32,
pub shader_float16: Bool32,
pub shader_int8: Bool32,
pub descriptor_indexing: Bool32,
pub shader_input_attachment_array_dynamic_indexing: Bool32,
pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_uniform_buffer_array_non_uniform_indexing: Bool32,
pub shader_sampled_image_array_non_uniform_indexing: Bool32,
pub shader_storage_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_image_array_non_uniform_indexing: Bool32,
pub shader_input_attachment_array_non_uniform_indexing: Bool32,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32,
pub descriptor_binding_uniform_buffer_update_after_bind: Bool32,
pub descriptor_binding_sampled_image_update_after_bind: Bool32,
pub descriptor_binding_storage_image_update_after_bind: Bool32,
pub descriptor_binding_storage_buffer_update_after_bind: Bool32,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_update_unused_while_pending: Bool32,
pub descriptor_binding_partially_bound: Bool32,
pub descriptor_binding_variable_descriptor_count: Bool32,
pub runtime_descriptor_array: Bool32,
pub sampler_filter_minmax: Bool32,
pub scalar_block_layout: Bool32,
pub imageless_framebuffer: Bool32,
pub uniform_buffer_standard_layout: Bool32,
pub shader_subgroup_extended_types: Bool32,
pub separate_depth_stencil_layouts: Bool32,
pub host_query_reset: Bool32,
pub timeline_semaphore: Bool32,
pub buffer_device_address: Bool32,
pub buffer_device_address_capture_replay: Bool32,
pub buffer_device_address_multi_device: Bool32,
pub vulkan_memory_model: Bool32,
pub vulkan_memory_model_device_scope: Bool32,
pub vulkan_memory_model_availability_visibility_chains: Bool32,
pub shader_output_viewport_index: Bool32,
pub shader_output_layer: Bool32,
pub subgroup_broadcast_dynamic_id: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§sampler_mirror_clamp_to_edge: Bool32
§draw_indirect_count: Bool32
§storage_buffer8_bit_access: Bool32
§uniform_and_storage_buffer8_bit_access: Bool32
§storage_push_constant8: Bool32
§shader_buffer_int64_atomics: Bool32
§shader_float16: Bool32
§shader_int8: Bool32
§descriptor_indexing: Bool32
§shader_input_attachment_array_dynamic_indexing: Bool32
§shader_uniform_texel_buffer_array_dynamic_indexing: Bool32
§shader_storage_texel_buffer_array_dynamic_indexing: Bool32
§shader_uniform_buffer_array_non_uniform_indexing: Bool32
§shader_sampled_image_array_non_uniform_indexing: Bool32
§shader_storage_buffer_array_non_uniform_indexing: Bool32
§shader_storage_image_array_non_uniform_indexing: Bool32
§shader_input_attachment_array_non_uniform_indexing: Bool32
§shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32
§shader_storage_texel_buffer_array_non_uniform_indexing: Bool32
§descriptor_binding_uniform_buffer_update_after_bind: Bool32
§descriptor_binding_sampled_image_update_after_bind: Bool32
§descriptor_binding_storage_image_update_after_bind: Bool32
§descriptor_binding_storage_buffer_update_after_bind: Bool32
§descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32
§descriptor_binding_storage_texel_buffer_update_after_bind: Bool32
§descriptor_binding_update_unused_while_pending: Bool32
§descriptor_binding_partially_bound: Bool32
§descriptor_binding_variable_descriptor_count: Bool32
§runtime_descriptor_array: Bool32
§sampler_filter_minmax: Bool32
§scalar_block_layout: Bool32
§imageless_framebuffer: Bool32
§uniform_buffer_standard_layout: Bool32
§shader_subgroup_extended_types: Bool32
§separate_depth_stencil_layouts: Bool32
§host_query_reset: Bool32
§timeline_semaphore: Bool32
§buffer_device_address: Bool32
§buffer_device_address_capture_replay: Bool32
§buffer_device_address_multi_device: Bool32
§vulkan_memory_model: Bool32
§vulkan_memory_model_device_scope: Bool32
§vulkan_memory_model_availability_visibility_chains: Bool32
§shader_output_viewport_index: Bool32
§shader_output_layer: Bool32
§subgroup_broadcast_dynamic_id: Bool32
Implementations§
source§impl PhysicalDeviceVulkan12Features
impl PhysicalDeviceVulkan12Features
pub fn builder<'a>() -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceVulkan12Features
impl Clone for PhysicalDeviceVulkan12Features
source§fn clone(&self) -> PhysicalDeviceVulkan12Features
fn clone(&self) -> PhysicalDeviceVulkan12Features
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more