Struct ccthw::graphics::vulkan_api::raii::Framebuffer
source · pub struct Framebuffer { /* private fields */ }
Implementations§
source§impl Framebuffer
impl Framebuffer
sourcepub unsafe fn new(
render_device: Arc<RenderDevice>,
create_info: &FramebufferCreateInfo
) -> Result<Self, GraphicsError>
pub unsafe fn new( render_device: Arc<RenderDevice>, create_info: &FramebufferCreateInfo ) -> Result<Self, GraphicsError>
Create a new Vulkan resource which is automatically destroyed when dropped.
Safety
Unsafe because:
- The application must not drop the resource while it is in use by the GPU.
sourcepub fn set_debug_name(&self, name: impl Into<String>)
pub fn set_debug_name(&self, name: impl Into<String>)
Set the debug name for how this resource appears in Vulkan logs.
sourcepub fn raw(&self) -> Framebuffer
pub fn raw(&self) -> Framebuffer
Get the raw Vulkan ImageView handle.
Trait Implementations§
source§impl Debug for Framebuffer
impl Debug for Framebuffer
Auto Trait Implementations§
impl RefUnwindSafe for Framebuffer
impl !Send for Framebuffer
impl !Sync for Framebuffer
impl Unpin for Framebuffer
impl UnwindSafe for Framebuffer
Blanket Implementations§
source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.