Struct ccthw::graphics::vulkan_api::raii::RenderPass
source · pub struct RenderPass { /* private fields */ }
Implementations§
source§impl RenderPass
impl RenderPass
sourcepub unsafe fn new(
render_device: Arc<RenderDevice>,
create_info: &RenderPassCreateInfo
) -> Result<Self, GraphicsError>
pub unsafe fn new( render_device: Arc<RenderDevice>, create_info: &RenderPassCreateInfo ) -> Result<Self, GraphicsError>
Create a new Vulkan resource which is automatically destroyed when dropped.
Safety
Unsafe because:
- The application must not drop the resource while it is in use by the GPU.
sourcepub fn set_debug_name(&self, name: impl Into<String>)
pub fn set_debug_name(&self, name: impl Into<String>)
Set the debug name for how this resource appears in Vulkan logs.
sourcepub fn raw(&self) -> RenderPass
pub fn raw(&self) -> RenderPass
Get the raw Vulkan ImageView handle.
Trait Implementations§
source§impl Debug for RenderPass
impl Debug for RenderPass
Auto Trait Implementations§
impl RefUnwindSafe for RenderPass
impl !Send for RenderPass
impl !Sync for RenderPass
impl Unpin for RenderPass
impl UnwindSafe for RenderPass
Blanket Implementations§
source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.