#[repr(C)]
pub struct MVKPhysicalDeviceMetalFeatures {
pub depthClipMode: Bool32,
pub indirectDrawing: Bool32,
pub baseVertexInstanceDrawing: Bool32,
pub maxVertexBufferCount: u32,
pub maxFragmentBufferCount: u32,
pub bufferAlignment: DeviceSize,
pub pushConstantsAlignment: DeviceSize,
}
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