#[repr(C)]
pub struct PhysicalDeviceSparseProperties {
pub residencyStandard2DBlockShape: Bool32,
pub residencyStandard2DMultisampleBlockShape: Bool32,
pub residencyStandard3DBlockShape: Bool32,
pub residencyAlignedMipSize: Bool32,
pub residencyNonResidentStrict: Bool32,
}
§residencyStandard2DBlockShape: Bool32
§residencyStandard2DMultisampleBlockShape: Bool32
§residencyStandard3DBlockShape: Bool32
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