#[repr(C)]
pub struct PipelineShaderStageCreateInfo {
pub sType: StructureType,
pub pNext: *const c_void,
pub flags: PipelineShaderStageCreateFlags,
pub stage: ShaderStageFlagBits,
pub module: ShaderModule,
pub pName: *const c_char,
pub pSpecializationInfo: *const SpecializationInfo,
}
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.