Struct vk_sys::PushConstantRange
source · #[repr(C)]pub struct PushConstantRange {
pub stageFlags: ShaderStageFlags,
pub offset: u32,
pub size: u32,
}Fields§
§stageFlags: ShaderStageFlags§offset: u32§size: u32#[repr(C)]pub struct PushConstantRange {
pub stageFlags: ShaderStageFlags,
pub offset: u32,
pub size: u32,
}stageFlags: ShaderStageFlags§offset: u32§size: u32