Struct vk_sys::PushConstantRange
source · #[repr(C)]pub struct PushConstantRange {
pub stageFlags: ShaderStageFlags,
pub offset: u32,
pub size: u32,
}
Fields§
§stageFlags: ShaderStageFlags
§offset: u32
§size: u32
#[repr(C)]pub struct PushConstantRange {
pub stageFlags: ShaderStageFlags,
pub offset: u32,
pub size: u32,
}
stageFlags: ShaderStageFlags
§offset: u32
§size: u32