Expand description
Mesh, Material, Texture, and pipeline resources for rendering geometry that’s expected to change every frame.
Structs§
- Streaming
Renderer - A renderer optimized for streaming new vertex data to the GPU every frame.
- Texture
- A 2D image for use when rendering.
- Texture
Atlas - The TextureAtlas maintains the per-frame descriptor sets used for binding textures.
- Texture
Loader - A utility for loading textures from image files.
- Triangles
Mesh - This mesh supports drawing arbitrary triangles and quads in three dimensions.
- Vertex