Module streaming_renderer

Module streaming_renderer 

Source
Expand description

Mesh, Material, Texture, and pipeline resources for rendering geometry that’s expected to change every frame.

Structs§

StreamingRenderer
A renderer optimized for streaming new vertex data to the GPU every frame.
Texture
A 2D image for use when rendering.
TextureAtlas
The TextureAtlas maintains the per-frame descriptor sets used for binding textures.
TextureLoader
A utility for loading textures from image files.
TrianglesMesh
This mesh supports drawing arbitrary triangles and quads in three dimensions.
Vertex