Texture

Struct Texture 

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pub struct Texture { /* private fields */ }
Expand description

A 2D image for use when rendering.

§Safety

Textures own their own Vulkan resources and will destroy them when dropped. The application is responsible for synchronizing access to Texture resources with the GPU and ensuring nothing is dropped early.

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impl Texture

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pub fn image(&self) -> &Image

Returns the underlying Vulkan image.

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pub fn view(&self) -> &ImageView

Returns the underlying Vulkan image view.

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pub fn memory(&self) -> &OwnedBlock

Returns the underlying Vulkan memory block.

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pub fn width(&self) -> u32

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pub fn height(&self) -> u32

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pub fn extent(&self) -> Extent2D

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pub fn builder<'f1>() -> TextureBuilder<'f1>

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pub fn pipeline_barrier<'f1, 'f2>( &'f1 self, ) -> TexturePipelineBarrierBuilder<'f1, 'f2>

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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