Struct ash::vk::GraphicsPipelineCreateInfo  
source · #[repr(C)]pub struct GraphicsPipelineCreateInfo<'a> {Show 20 fields
    pub s_type: StructureType,
    pub p_next: *const c_void,
    pub flags: PipelineCreateFlags,
    pub stage_count: u32,
    pub p_stages: *const PipelineShaderStageCreateInfo<'a>,
    pub p_vertex_input_state: *const PipelineVertexInputStateCreateInfo<'a>,
    pub p_input_assembly_state: *const PipelineInputAssemblyStateCreateInfo<'a>,
    pub p_tessellation_state: *const PipelineTessellationStateCreateInfo<'a>,
    pub p_viewport_state: *const PipelineViewportStateCreateInfo<'a>,
    pub p_rasterization_state: *const PipelineRasterizationStateCreateInfo<'a>,
    pub p_multisample_state: *const PipelineMultisampleStateCreateInfo<'a>,
    pub p_depth_stencil_state: *const PipelineDepthStencilStateCreateInfo<'a>,
    pub p_color_blend_state: *const PipelineColorBlendStateCreateInfo<'a>,
    pub p_dynamic_state: *const PipelineDynamicStateCreateInfo<'a>,
    pub layout: PipelineLayout,
    pub render_pass: RenderPass,
    pub subpass: u32,
    pub base_pipeline_handle: Pipeline,
    pub base_pipeline_index: i32,
    pub _marker: PhantomData<&'a ()>,
}Expand description
Fields§
§s_type: StructureType§p_next: *const c_void§flags: PipelineCreateFlags§stage_count: u32§p_stages: *const PipelineShaderStageCreateInfo<'a>§p_vertex_input_state: *const PipelineVertexInputStateCreateInfo<'a>§p_input_assembly_state: *const PipelineInputAssemblyStateCreateInfo<'a>§p_tessellation_state: *const PipelineTessellationStateCreateInfo<'a>§p_viewport_state: *const PipelineViewportStateCreateInfo<'a>§p_rasterization_state: *const PipelineRasterizationStateCreateInfo<'a>§p_multisample_state: *const PipelineMultisampleStateCreateInfo<'a>§p_depth_stencil_state: *const PipelineDepthStencilStateCreateInfo<'a>§p_color_blend_state: *const PipelineColorBlendStateCreateInfo<'a>§p_dynamic_state: *const PipelineDynamicStateCreateInfo<'a>§layout: PipelineLayout§render_pass: RenderPass§subpass: u32§base_pipeline_handle: Pipeline§base_pipeline_index: i32§_marker: PhantomData<&'a ()>Implementations§
source§impl<'a> GraphicsPipelineCreateInfo<'a>
 
impl<'a> GraphicsPipelineCreateInfo<'a>
pub fn flags(self, flags: PipelineCreateFlags) -> Self
pub fn stages(self, stages: &'a [PipelineShaderStageCreateInfo<'a>]) -> Self
pub fn vertex_input_state( self, vertex_input_state: &'a PipelineVertexInputStateCreateInfo<'a>, ) -> Self
pub fn input_assembly_state( self, input_assembly_state: &'a PipelineInputAssemblyStateCreateInfo<'a>, ) -> Self
pub fn tessellation_state( self, tessellation_state: &'a PipelineTessellationStateCreateInfo<'a>, ) -> Self
pub fn viewport_state( self, viewport_state: &'a PipelineViewportStateCreateInfo<'a>, ) -> Self
pub fn rasterization_state( self, rasterization_state: &'a PipelineRasterizationStateCreateInfo<'a>, ) -> Self
pub fn multisample_state( self, multisample_state: &'a PipelineMultisampleStateCreateInfo<'a>, ) -> Self
pub fn depth_stencil_state( self, depth_stencil_state: &'a PipelineDepthStencilStateCreateInfo<'a>, ) -> Self
pub fn color_blend_state( self, color_blend_state: &'a PipelineColorBlendStateCreateInfo<'a>, ) -> Self
pub fn dynamic_state( self, dynamic_state: &'a PipelineDynamicStateCreateInfo<'a>, ) -> Self
pub fn layout(self, layout: PipelineLayout) -> Self
pub fn render_pass(self, render_pass: RenderPass) -> Self
pub fn subpass(self, subpass: u32) -> Self
pub fn base_pipeline_handle(self, base_pipeline_handle: Pipeline) -> Self
pub fn base_pipeline_index(self, base_pipeline_index: i32) -> Self
sourcepub fn push_next<T: ExtendsGraphicsPipelineCreateInfo + ?Sized>(
    self,
    next: &'a mut T,
) -> Self
 
pub fn push_next<T: ExtendsGraphicsPipelineCreateInfo + ?Sized>( self, next: &'a mut T, ) -> Self
Prepends the given extension struct between the root and the first pointer. This
method only exists on structs that can be passed to a function directly. Only
valid extension structs can be pushed into the chain.
If the chain looks like A -> B -> C, and you call x.push_next(&mut D), then the
chain will look like A -> D -> B -> C.
Trait Implementations§
source§impl<'a> Clone for GraphicsPipelineCreateInfo<'a>
 
impl<'a> Clone for GraphicsPipelineCreateInfo<'a>
source§fn clone(&self) -> GraphicsPipelineCreateInfo<'a>
 
fn clone(&self) -> GraphicsPipelineCreateInfo<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl<'a> Debug for GraphicsPipelineCreateInfo<'a>
 
impl<'a> Debug for GraphicsPipelineCreateInfo<'a>
source§impl Default for GraphicsPipelineCreateInfo<'_>
 
impl Default for GraphicsPipelineCreateInfo<'_>
source§impl<'a> TaggedStructure for GraphicsPipelineCreateInfo<'a>
 
impl<'a> TaggedStructure for GraphicsPipelineCreateInfo<'a>
const STRUCTURE_TYPE: StructureType = StructureType::GRAPHICS_PIPELINE_CREATE_INFO
impl<'a> Copy for GraphicsPipelineCreateInfo<'a>
impl Send for GraphicsPipelineCreateInfo<'_>
impl Sync for GraphicsPipelineCreateInfo<'_>
Auto Trait Implementations§
impl<'a> Freeze for GraphicsPipelineCreateInfo<'a>
impl<'a> RefUnwindSafe for GraphicsPipelineCreateInfo<'a>
impl<'a> Unpin for GraphicsPipelineCreateInfo<'a>
impl<'a> UnwindSafe for GraphicsPipelineCreateInfo<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
 
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)