Modules§
- streaming_
renderer - Mesh, Material, Texture, and pipeline resources for rendering geometry that’s expected to change every frame.
- vulkan
- This module defines traits, structs, and functions to interact with a Vulkan device.
Structs§
- Image
Memory Barrier Builder - Use builder syntax to set the inputs and finish with
call().
Functions§
- image_
memory_ barrier - Write a pipeline barrier to the command buffer to transition the image layout.
- ortho_
projection