Struct demo_vk::graphics::StreamingSprites
source · pub struct StreamingSprites { /* private fields */ }Expand description
A sprite-batch implementation that supports streaming new sprites every frame.
Implementations§
source§impl StreamingSprites
impl StreamingSprites
pub fn set_viewport(&mut self, viewport: Viewport)
pub fn set_scissor(&mut self, scissor: Rect2D)
sourcepub fn add(&mut self, sprite: Sprite) -> &mut Self
pub fn add(&mut self, sprite: Sprite) -> &mut Self
Add a sprite to be rendered by the next call to flush().
sourcepub fn flush(&mut self, frame: &Frame) -> Result<()>
pub fn flush(&mut self, frame: &Frame) -> Result<()>
Flush all current sprites into device memory for rendering in the frame.
pub fn builder<'f1>() -> StreamingSpritesBuilder<'f1>
Auto Trait Implementations§
impl Freeze for StreamingSprites
impl !RefUnwindSafe for StreamingSprites
impl Send for StreamingSprites
impl Sync for StreamingSprites
impl Unpin for StreamingSprites
impl !UnwindSafe for StreamingSprites
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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