Struct a2_async_sim::VehicleWorld[][src]

pub(crate) struct VehicleWorld {
    vehicles: Vec<Vehicle>,
}

Fields

vehicles: Vec<Vehicle>

Implementations

Trait Implementations

The portion of the simulation’s state which will be sent between threads via the triple buffer. Read more

Initialize the simulation. Called once right before starting the main loop. Read more

Advance the simulation by one time step (fixed steps).

The minimum tick duration for this simulation. If an individual tick() invocation takes less than this amount of time, then the Worker will delay the next tick for the difference. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.