Struct ash::vk::PhysicalDeviceMeshShaderPropertiesNVBuilder [−][src]
#[repr(transparent)]pub struct PhysicalDeviceMeshShaderPropertiesNVBuilder<'a> { /* fields omitted */ }
Implementations
pub fn max_draw_mesh_tasks_count(
self,
max_draw_mesh_tasks_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_invocations(
self,
max_task_work_group_invocations: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_size(
self,
max_task_work_group_size: [u32; 3]
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_total_memory_size(
self,
max_task_total_memory_size: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_output_count(
self,
max_task_output_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_invocations(
self,
max_mesh_work_group_invocations: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_size(
self,
max_mesh_work_group_size: [u32; 3]
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_total_memory_size(
self,
max_mesh_total_memory_size: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_vertices(
self,
max_mesh_output_vertices: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_primitives(
self,
max_mesh_output_primitives: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_multiview_view_count(
self,
max_mesh_multiview_view_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_vertex_granularity(
self,
mesh_output_per_vertex_granularity: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_primitive_granularity(
self,
mesh_output_per_primitive_granularity: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceMeshShaderPropertiesNV>
Trait Implementations
The resulting type after dereferencing.