Struct ash::vk::PhysicalDeviceMeshShaderPropertiesNV [−][src]
#[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {}Show 15 fields
pub s_type: StructureType, pub p_next: *mut c_void, pub max_draw_mesh_tasks_count: u32, pub max_task_work_group_invocations: u32, pub max_task_work_group_size: [u32; 3], pub max_task_total_memory_size: u32, pub max_task_output_count: u32, pub max_mesh_work_group_invocations: u32, pub max_mesh_work_group_size: [u32; 3], pub max_mesh_total_memory_size: u32, pub max_mesh_output_vertices: u32, pub max_mesh_output_primitives: u32, pub max_mesh_multiview_view_count: u32, pub mesh_output_per_vertex_granularity: u32, pub mesh_output_per_primitive_granularity: u32,
Expand description
Fields
s_type: StructureType
p_next: *mut c_void
max_draw_mesh_tasks_count: u32
max_task_work_group_invocations: u32
max_task_work_group_size: [u32; 3]
max_task_total_memory_size: u32
max_task_output_count: u32
max_mesh_work_group_invocations: u32
max_mesh_work_group_size: [u32; 3]
max_mesh_total_memory_size: u32
max_mesh_output_vertices: u32
max_mesh_output_primitives: u32
max_mesh_multiview_view_count: u32
mesh_output_per_vertex_granularity: u32
mesh_output_per_primitive_granularity: u32
Implementations
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl !Send for PhysicalDeviceMeshShaderPropertiesNV
impl !Sync for PhysicalDeviceMeshShaderPropertiesNV
Blanket Implementations
Mutably borrows from an owned value. Read more