Struct ash::vk::PhysicalDeviceLimitsBuilder [−][src]
#[repr(transparent)]pub struct PhysicalDeviceLimitsBuilder<'a> { /* fields omitted */ }
Implementations
pub fn max_image_dimension1_d(
self,
max_image_dimension1_d: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_image_dimension2_d(
self,
max_image_dimension2_d: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_image_dimension3_d(
self,
max_image_dimension3_d: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_image_dimension_cube(
self,
max_image_dimension_cube: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_image_array_layers(
self,
max_image_array_layers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_texel_buffer_elements(
self,
max_texel_buffer_elements: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_uniform_buffer_range(
self,
max_uniform_buffer_range: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_storage_buffer_range(
self,
max_storage_buffer_range: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_push_constants_size(
self,
max_push_constants_size: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_memory_allocation_count(
self,
max_memory_allocation_count: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_sampler_allocation_count(
self,
max_sampler_allocation_count: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn buffer_image_granularity(
self,
buffer_image_granularity: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sparse_address_space_size(
self,
sparse_address_space_size: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_bound_descriptor_sets(
self,
max_bound_descriptor_sets: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_descriptor_samplers(
self,
max_per_stage_descriptor_samplers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_descriptor_uniform_buffers(
self,
max_per_stage_descriptor_uniform_buffers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_descriptor_storage_buffers(
self,
max_per_stage_descriptor_storage_buffers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_descriptor_sampled_images(
self,
max_per_stage_descriptor_sampled_images: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_descriptor_storage_images(
self,
max_per_stage_descriptor_storage_images: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_descriptor_input_attachments(
self,
max_per_stage_descriptor_input_attachments: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_per_stage_resources(
self,
max_per_stage_resources: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_samplers(
self,
max_descriptor_set_samplers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_uniform_buffers(
self,
max_descriptor_set_uniform_buffers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_uniform_buffers_dynamic(
self,
max_descriptor_set_uniform_buffers_dynamic: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_storage_buffers(
self,
max_descriptor_set_storage_buffers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_storage_buffers_dynamic(
self,
max_descriptor_set_storage_buffers_dynamic: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_sampled_images(
self,
max_descriptor_set_sampled_images: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_storage_images(
self,
max_descriptor_set_storage_images: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_descriptor_set_input_attachments(
self,
max_descriptor_set_input_attachments: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_vertex_input_attributes(
self,
max_vertex_input_attributes: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_vertex_input_bindings(
self,
max_vertex_input_bindings: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_vertex_input_attribute_offset(
self,
max_vertex_input_attribute_offset: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_vertex_input_binding_stride(
self,
max_vertex_input_binding_stride: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_vertex_output_components(
self,
max_vertex_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_generation_level(
self,
max_tessellation_generation_level: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_patch_size(
self,
max_tessellation_patch_size: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_control_per_vertex_input_components(
self,
max_tessellation_control_per_vertex_input_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_control_per_vertex_output_components(
self,
max_tessellation_control_per_vertex_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_control_per_patch_output_components(
self,
max_tessellation_control_per_patch_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_control_total_output_components(
self,
max_tessellation_control_total_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_evaluation_input_components(
self,
max_tessellation_evaluation_input_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_tessellation_evaluation_output_components(
self,
max_tessellation_evaluation_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_geometry_shader_invocations(
self,
max_geometry_shader_invocations: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_geometry_input_components(
self,
max_geometry_input_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_geometry_output_components(
self,
max_geometry_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_geometry_output_vertices(
self,
max_geometry_output_vertices: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_geometry_total_output_components(
self,
max_geometry_total_output_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_fragment_input_components(
self,
max_fragment_input_components: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_fragment_output_attachments(
self,
max_fragment_output_attachments: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_fragment_dual_src_attachments(
self,
max_fragment_dual_src_attachments: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_fragment_combined_output_resources(
self,
max_fragment_combined_output_resources: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_compute_work_group_count(
self,
max_compute_work_group_count: [u32; 3]
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_compute_work_group_invocations(
self,
max_compute_work_group_invocations: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_compute_work_group_size(
self,
max_compute_work_group_size: [u32; 3]
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sub_pixel_precision_bits(
self,
sub_pixel_precision_bits: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sub_texel_precision_bits(
self,
sub_texel_precision_bits: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn mipmap_precision_bits(
self,
mipmap_precision_bits: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_draw_indexed_index_value(
self,
max_draw_indexed_index_value: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_draw_indirect_count(
self,
max_draw_indirect_count: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_sampler_lod_bias(
self,
max_sampler_lod_bias: f32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_sampler_anisotropy(
self,
max_sampler_anisotropy: f32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_viewport_dimensions(
self,
max_viewport_dimensions: [u32; 2]
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn viewport_bounds_range(
self,
viewport_bounds_range: [f32; 2]
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn viewport_sub_pixel_bits(
self,
viewport_sub_pixel_bits: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn min_memory_map_alignment(
self,
min_memory_map_alignment: usize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn min_texel_buffer_offset_alignment(
self,
min_texel_buffer_offset_alignment: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn min_uniform_buffer_offset_alignment(
self,
min_uniform_buffer_offset_alignment: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn min_storage_buffer_offset_alignment(
self,
min_storage_buffer_offset_alignment: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn min_texel_gather_offset(
self,
min_texel_gather_offset: i32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_texel_gather_offset(
self,
max_texel_gather_offset: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn min_interpolation_offset(
self,
min_interpolation_offset: f32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_interpolation_offset(
self,
max_interpolation_offset: f32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sub_pixel_interpolation_offset_bits(
self,
sub_pixel_interpolation_offset_bits: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_framebuffer_width(
self,
max_framebuffer_width: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_framebuffer_height(
self,
max_framebuffer_height: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_framebuffer_layers(
self,
max_framebuffer_layers: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn framebuffer_color_sample_counts(
self,
framebuffer_color_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn framebuffer_depth_sample_counts(
self,
framebuffer_depth_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn framebuffer_stencil_sample_counts(
self,
framebuffer_stencil_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn framebuffer_no_attachments_sample_counts(
self,
framebuffer_no_attachments_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_color_attachments(
self,
max_color_attachments: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sampled_image_color_sample_counts(
self,
sampled_image_color_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sampled_image_integer_sample_counts(
self,
sampled_image_integer_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sampled_image_depth_sample_counts(
self,
sampled_image_depth_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn sampled_image_stencil_sample_counts(
self,
sampled_image_stencil_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn storage_image_sample_counts(
self,
storage_image_sample_counts: SampleCountFlags
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_sample_mask_words(
self,
max_sample_mask_words: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn timestamp_compute_and_graphics(
self,
timestamp_compute_and_graphics: bool
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn max_combined_clip_and_cull_distances(
self,
max_combined_clip_and_cull_distances: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn discrete_queue_priorities(
self,
discrete_queue_priorities: u32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn point_size_granularity(
self,
point_size_granularity: f32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn line_width_granularity(
self,
line_width_granularity: f32
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn standard_sample_locations(
self,
standard_sample_locations: bool
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn optimal_buffer_copy_offset_alignment(
self,
optimal_buffer_copy_offset_alignment: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn optimal_buffer_copy_row_pitch_alignment(
self,
optimal_buffer_copy_row_pitch_alignment: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
pub fn non_coherent_atom_size(
self,
non_coherent_atom_size: DeviceSize
) -> PhysicalDeviceLimitsBuilder<'a>
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceLimits>
Trait Implementations
type Target = PhysicalDeviceLimits
type Target = PhysicalDeviceLimits
The resulting type after dereferencing.