Struct ash::vk::PhysicalDeviceShaderCorePropertiesAMDBuilder [−][src]
#[repr(transparent)]pub struct PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> { /* fields omitted */ }
Implementations
pub fn shader_engine_count(
self,
shader_engine_count: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn shader_arrays_per_engine_count(
self,
shader_arrays_per_engine_count: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn compute_units_per_shader_array(
self,
compute_units_per_shader_array: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn simd_per_compute_unit(
self,
simd_per_compute_unit: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn wavefronts_per_simd(
self,
wavefronts_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn wavefront_size(
self,
wavefront_size: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn sgprs_per_simd(
self,
sgprs_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn min_sgpr_allocation(
self,
min_sgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn max_sgpr_allocation(
self,
max_sgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn sgpr_allocation_granularity(
self,
sgpr_allocation_granularity: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn vgprs_per_simd(
self,
vgprs_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn min_vgpr_allocation(
self,
min_vgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn max_vgpr_allocation(
self,
max_vgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn vgpr_allocation_granularity(
self,
vgpr_allocation_granularity: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceShaderCorePropertiesAMD>
Trait Implementations
The resulting type after dereferencing.