Struct draw2d::graphics::vulkan::shader_module::ShaderModule[][src]

pub struct ShaderModule {
    pub shader_module: ShaderModule,
    // some fields omitted
}
Expand description

A wrapper for the vulkan shader module handle which destroys the module when dropped.

Fields

shader_module: ShaderModule

Implementations

Create a new shader module using the provided source.

Panics if the source array is not divisible evenly into u32 words.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.