#[repr(C)]pub struct GLFWgamepadstate { pub buttons: [c_uchar; 15], pub axes: [c_float; 6], }
buttons: [c_uchar; 15]
axes: [c_float; 6]
Performs the conversion.
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TypeId
self
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
The type returned in the event of a conversion error.