Struct glfw::GamepadState[][src]

pub struct GamepadState { /* fields omitted */ }
Expand description

State of a gamepad.

Implementations

Trait Implementations

Performs the conversion.

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Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.