Struct libloading::Library [−][src]
pub struct Library(_);
Expand description
A loaded dynamic library.
Implementations
Find and load a dynamic library.
The filename
argument may be any of:
- A library filename;
- Absolute path to the library;
- Relative (to the current working directory) path to the library.
Thread-safety
The implementation strives to be as MT-safe as sanely possible, however due to certain error-handling related resources not always being safe, this library is not MT-safe either.
- On Windows Vista and earlier error handling falls back to
SetErrorMode
, which is not MT-safe. MT-scenarios involving this function may cause a traditional data race; - On some UNIX targets
dlerror
might not be MT-safe, resulting in garbage error messages in certain MT-scenarios.
Calling this function from multiple threads is not safe if used in conjunction with
relative filenames and the library search path is modified (SetDllDirectory
function on
Windows, {DY,}LD_LIBRARY_PATH
environment variable on UNIX).
Platform-specific behaviour
When a plain library filename is supplied, locations where library is searched for is
platform specific and cannot be adjusted in a portable manner. See documentation for
the platform specific os::unix::Library::new
and [os::windows::Library::new
] methods
for further information on library lookup behaviour.
Windows
If the filename
specifies a library filename without path and with extension omitted,
.dll
extension is implicitly added. This behaviour may be suppressed by appending a
trailing .
to the filename
.
If the library contains thread local variables (MSVC’s _declspec(thread)
, Rust’s
#[thread_local]
attributes), loading the library will fail on versions prior to Windows
Vista.
Tips
Distributing your dynamic libraries under a filename common to all platforms (e.g.
awesome.module
) allows to avoid code which has to account for platform’s conventional
library filenames.
Strive to specify an absolute or at least a relative path to your library, unless system-wide libraries are being loaded. Platform-dependent library search locations combined with various quirks related to path-less filenames may cause flakiness in programs.
Examples
// Any of the following are valid. let _ = Library::new("/path/to/awesome.module").unwrap(); let _ = Library::new("../awesome.module").unwrap(); let _ = Library::new("libsomelib.so.1").unwrap();
Get a pointer to function or static variable by symbol name.
The symbol
may not contain any null bytes, with an exception of last byte. A null
terminated symbol
may avoid a string allocation in some cases.
Symbol is interpreted as-is; no mangling is done. This means that symbols like x::y
are
most likely invalid.
Safety
Pointer to a value of arbitrary type is returned. Using a value with wrong type is undefined.
Platform-specific behaviour
Implementation of thread local variables is extremely platform specific and uses of these variables that work on e.g. Linux may have unintended behaviour on other POSIX systems or Windows.
On POSIX implementations where the dlerror
function is not confirmed to be MT-safe (such
as FreeBSD), this function will unconditionally return an error the underlying dlsym
call
returns a null pointer. There are rare situations where dlsym
returns a genuine null
pointer without it being an error. If loading a null pointer is something you care about,
consider using the os::unix::Library::get_singlethreaded
call.
Examples
Given a loaded library:
let lib = Library::new("/path/to/awesome.module").unwrap();
Loading and using a function looks like this:
unsafe { let awesome_function: Symbol<unsafe extern fn(f64) -> f64> = lib.get(b"awesome_function\0").unwrap(); awesome_function(0.42); }
A static variable may also be loaded and inspected:
unsafe { let awesome_variable: Symbol<*mut f64> = lib.get(b"awesome_variable\0").unwrap(); **awesome_variable = 42.0; };
Unload the library.
This method might be a no-op, depending on the flags with which the Library
was opened,
what library was opened or other platform specifics.
You only need to call this if you are interested in handling any errors that may arise when
library is unloaded. Otherwise the implementation of Drop
for Library
will close the
library and ignore the errors were they arise.
The underlying data structures may still get leaked if an error does occur.