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//! A memory-safer wrapper around system dynamic library loading primitives. //! //! Using this library allows loading [dynamic libraries](struct.Library.html) (also known as //! shared libraries) as well as use functions and static variables these libraries contain. //! //! While the library does expose a cross-platform interface to load a library and find stuff //! inside it, little is done to paper over the platform differences, especially where library //! loading is involved. The documentation for each function will attempt to document such //! differences on the best-effort basis. //! //! Less safe, platform specific bindings are also available. See the //! [`os::platform`](os/index.html) module for details. //! //! # Usage //! //! Add a dependency on this library to your `Cargo.toml`: //! //! ```toml //! [dependencies] //! libloading = "0.6" //! ``` //! //! Then inside your project //! //! ```no_run //! extern crate libloading as lib; //! //! fn call_dynamic() -> Result<u32, Box<dyn std::error::Error>> { //! let lib = lib::Library::new("/path/to/liblibrary.so")?; //! unsafe { //! let func: lib::Symbol<unsafe extern fn() -> u32> = lib.get(b"my_func")?; //! Ok(func()) //! } //! } //! ``` //! //! The compiler will ensure that the loaded `function` will not outlive the `Library` it comes //! from, preventing a common cause of undefined behaviour and memory safety problems. #![deny( missing_docs, clippy::all, unreachable_pub, unused, )] #![cfg_attr(docsrs, deny(broken_intra_doc_links))] #![cfg_attr(docsrs, feature(doc_cfg))] use std::env::consts::{DLL_PREFIX, DLL_SUFFIX}; use std::ffi::{OsStr, OsString}; use std::fmt; use std::ops; use std::marker; #[cfg(unix)] use self::os::unix as imp; #[cfg(windows)] use self::os::windows as imp; pub use self::error::Error; pub mod os; pub mod changelog; mod util; mod error; /// A loaded dynamic library. pub struct Library(imp::Library); impl Library { /// Find and load a dynamic library. /// /// The `filename` argument may be any of: /// /// * A library filename; /// * Absolute path to the library; /// * Relative (to the current working directory) path to the library. /// /// # Thread-safety /// /// The implementation strives to be as MT-safe as sanely possible, however due to certain /// error-handling related resources not always being safe, this library is not MT-safe either. /// /// * On Windows Vista and earlier error handling falls back to [`SetErrorMode`], which is not /// MT-safe. MT-scenarios involving this function may cause a traditional data race; /// * On some UNIX targets `dlerror` might not be MT-safe, resulting in garbage error messages /// in certain MT-scenarios. /// /// [`SetErrorMode`]: https://msdn.microsoft.com/en-us/library/windows/desktop/ms680621(v=vs.85).aspx /// /// Calling this function from multiple threads is not safe if used in conjunction with /// relative filenames and the library search path is modified (`SetDllDirectory` function on /// Windows, `{DY,}LD_LIBRARY_PATH` environment variable on UNIX). /// /// # Platform-specific behaviour /// /// When a plain library filename is supplied, locations where library is searched for is /// platform specific and cannot be adjusted in a portable manner. See documentation for /// the platform specific [`os::unix::Library::new`] and [`os::windows::Library::new`] methods /// for further information on library lookup behaviour. /// /// ## Windows /// /// If the `filename` specifies a library filename without path and with extension omitted, /// `.dll` extension is implicitly added. This behaviour may be suppressed by appending a /// trailing `.` to the `filename`. /// /// If the library contains thread local variables (MSVC’s `_declspec(thread)`, Rust’s /// `#[thread_local]` attributes), loading the library will fail on versions prior to Windows /// Vista. /// /// # Tips /// /// Distributing your dynamic libraries under a filename common to all platforms (e.g. /// `awesome.module`) allows to avoid code which has to account for platform’s conventional /// library filenames. /// /// Strive to specify an absolute or at least a relative path to your library, unless /// system-wide libraries are being loaded. Platform-dependent library search locations /// combined with various quirks related to path-less filenames may cause flakiness in /// programs. /// /// # Examples /// /// ```no_run /// # use ::libloading::Library; /// // Any of the following are valid. /// let _ = Library::new("/path/to/awesome.module").unwrap(); /// let _ = Library::new("../awesome.module").unwrap(); /// let _ = Library::new("libsomelib.so.1").unwrap(); /// ``` pub fn new<P: AsRef<OsStr>>(filename: P) -> Result<Library, Error> { imp::Library::new(filename).map(From::from) } /// Get a pointer to function or static variable by symbol name. /// /// The `symbol` may not contain any null bytes, with an exception of last byte. A null /// terminated `symbol` may avoid a string allocation in some cases. /// /// Symbol is interpreted as-is; no mangling is done. This means that symbols like `x::y` are /// most likely invalid. /// /// # Safety /// /// Pointer to a value of arbitrary type is returned. Using a value with wrong type is /// undefined. /// /// # Platform-specific behaviour /// /// Implementation of thread local variables is extremely platform specific and uses of these /// variables that work on e.g. Linux may have unintended behaviour on other POSIX systems or /// Windows. /// /// On POSIX implementations where the `dlerror` function is not confirmed to be MT-safe (such /// as FreeBSD), this function will unconditionally return an error the underlying `dlsym` call /// returns a null pointer. There are rare situations where `dlsym` returns a genuine null /// pointer without it being an error. If loading a null pointer is something you care about, /// consider using the [`os::unix::Library::get_singlethreaded`] call. /// /// # Examples /// /// Given a loaded library: /// /// ```no_run /// # use ::libloading::Library; /// let lib = Library::new("/path/to/awesome.module").unwrap(); /// ``` /// /// Loading and using a function looks like this: /// /// ```no_run /// # use ::libloading::{Library, Symbol}; /// # let lib = Library::new("/path/to/awesome.module").unwrap(); /// unsafe { /// let awesome_function: Symbol<unsafe extern fn(f64) -> f64> = /// lib.get(b"awesome_function\0").unwrap(); /// awesome_function(0.42); /// } /// ``` /// /// A static variable may also be loaded and inspected: /// /// ```no_run /// # use ::libloading::{Library, Symbol}; /// # let lib = Library::new("/path/to/awesome.module").unwrap(); /// unsafe { /// let awesome_variable: Symbol<*mut f64> = lib.get(b"awesome_variable\0").unwrap(); /// **awesome_variable = 42.0; /// }; /// ``` pub unsafe fn get<'lib, T>(&'lib self, symbol: &[u8]) -> Result<Symbol<'lib, T>, Error> { self.0.get(symbol).map(|from| Symbol::from_raw(from, self)) } /// Unload the library. /// /// This method might be a no-op, depending on the flags with which the `Library` was opened, /// what library was opened or other platform specifics. /// /// You only need to call this if you are interested in handling any errors that may arise when /// library is unloaded. Otherwise the implementation of `Drop` for `Library` will close the /// library and ignore the errors were they arise. /// /// The underlying data structures may still get leaked if an error does occur. pub fn close(self) -> Result<(), Error> { self.0.close() } } impl fmt::Debug for Library { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.0.fmt(f) } } impl From<imp::Library> for Library { fn from(lib: imp::Library) -> Library { Library(lib) } } impl From<Library> for imp::Library { fn from(lib: Library) -> imp::Library { lib.0 } } unsafe impl Send for Library {} unsafe impl Sync for Library {} /// Symbol from a library. /// /// This type is a safeguard against using dynamically loaded symbols after a `Library` is /// unloaded. Primary method to create an instance of a `Symbol` is via `Library::get`. /// /// Due to implementation of the `Deref` trait, an instance of `Symbol` may be used as if it was a /// function or variable directly, without taking care to “extract” function or variable manually /// most of the time. /// /// See [`Library::get`] for details. /// /// [`Library::get`]: ./struct.Library.html#method.get pub struct Symbol<'lib, T: 'lib> { inner: imp::Symbol<T>, pd: marker::PhantomData<&'lib T> } impl<'lib, T> Symbol<'lib, T> { /// Extract the wrapped `os::platform::Symbol`. /// /// # Safety /// /// Using this function relinquishes all the lifetime guarantees. It is up to programmer to /// ensure the resulting `Symbol` is not used past the lifetime of the `Library` this symbol /// was loaded from. /// /// # Examples /// /// ```no_run /// # use ::libloading::{Library, Symbol}; /// let lib = Library::new("/path/to/awesome.module").unwrap(); /// unsafe { /// let symbol: Symbol<*mut u32> = lib.get(b"symbol\0").unwrap(); /// let symbol = symbol.into_raw(); /// } /// ``` pub unsafe fn into_raw(self) -> imp::Symbol<T> { self.inner } /// Wrap the `os::platform::Symbol` into this safe wrapper. /// /// Note that, in order to create association between the symbol and the library this symbol /// came from, this function requires reference to the library provided. /// /// # Safety /// /// It is invalid to provide a reference to any other value other than the library the `sym` /// was loaded from. Doing so invalidates any lifetime guarantees. /// /// # Examples /// /// ```no_run /// # use ::libloading::{Library, Symbol}; /// let lib = Library::new("/path/to/awesome.module").unwrap(); /// unsafe { /// let symbol: Symbol<*mut u32> = lib.get(b"symbol\0").unwrap(); /// let symbol = symbol.into_raw(); /// let symbol = Symbol::from_raw(symbol, &lib); /// } /// ``` pub unsafe fn from_raw<L>(sym: imp::Symbol<T>, _: &'lib L) -> Symbol<'lib, T> { Symbol { inner: sym, pd: marker::PhantomData } } } impl<'lib, T> Symbol<'lib, Option<T>> { /// Lift Option out of the symbol. /// /// # Examples /// /// ```no_run /// # use ::libloading::{Library, Symbol}; /// let lib = Library::new("/path/to/awesome.module").unwrap(); /// unsafe { /// let symbol: Symbol<Option<*mut u32>> = lib.get(b"symbol\0").unwrap(); /// let symbol: Symbol<*mut u32> = symbol.lift_option().expect("static is not null"); /// } /// ``` pub fn lift_option(self) -> Option<Symbol<'lib, T>> { self.inner.lift_option().map(|is| Symbol { inner: is, pd: marker::PhantomData, }) } } impl<'lib, T> Clone for Symbol<'lib, T> { fn clone(&self) -> Symbol<'lib, T> { Symbol { inner: self.inner.clone(), pd: marker::PhantomData } } } // FIXME: implement FnOnce for callable stuff instead. impl<'lib, T> ops::Deref for Symbol<'lib, T> { type Target = T; fn deref(&self) -> &T { ops::Deref::deref(&self.inner) } } impl<'lib, T> fmt::Debug for Symbol<'lib, T> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.inner.fmt(f) } } unsafe impl<'lib, T: Send> Send for Symbol<'lib, T> {} unsafe impl<'lib, T: Sync> Sync for Symbol<'lib, T> {} /// Converts a library name to a filename generally appropriate for use on the system. /// /// The function will prepend prefixes (such as `lib`) and suffixes (such as `.so`) to the library /// `name` to construct the filename. /// /// # Examples /// /// It can be used to load global libraries in a platform independent manner: /// /// ``` /// use libloading::{Library, library_filename}; /// // Will attempt to load `libLLVM.so` on Linux, `libLLVM.dylib` on macOS and `LLVM.dll` on /// // Windows. /// let library = Library::new(library_filename("LLVM")); /// ``` pub fn library_filename<S: AsRef<OsStr>>(name: S) -> OsString { let name = name.as_ref(); let mut string = OsString::with_capacity(name.len() + DLL_PREFIX.len() + DLL_SUFFIX.len()); string.push(DLL_PREFIX); string.push(name); string.push(DLL_SUFFIX); string }