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use super::PushConsts;
use std::mem::size_of;
use crate::graphics::{texture_atlas::MAX_SUPPORTED_TEXTURES, vulkan::Device};
use anyhow::Result;
use ash::{version::DeviceV1_0, vk};
pub unsafe fn create_descriptor_set_layout(
device: &Device,
) -> Result<(vk::DescriptorSetLayout, Vec<vk::DescriptorSetLayoutBinding>)> {
let bindings = vec![sampler_layout_binding()];
let descriptor_set_layout =
device.logical_device.create_descriptor_set_layout(
&vk::DescriptorSetLayoutCreateInfo {
p_bindings: bindings.as_ptr(),
binding_count: bindings.len() as u32,
..Default::default()
},
None,
)?;
Ok((descriptor_set_layout, bindings))
}
pub fn create_push_constant_range() -> vk::PushConstantRange {
vk::PushConstantRange {
stage_flags: vk::ShaderStageFlags::FRAGMENT
| vk::ShaderStageFlags::VERTEX,
size: size_of::<PushConsts>() as u32,
offset: 0,
}
}
fn sampler_layout_binding() -> vk::DescriptorSetLayoutBinding {
vk::DescriptorSetLayoutBinding {
binding: 0,
descriptor_count: MAX_SUPPORTED_TEXTURES as u32,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
stage_flags: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
}
}