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use ash::vk;
use memoffset::offset_of;
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Vertex2d {
pub pos: [f32; 2],
pub uv: [f32; 2],
pub rgba: [f32; 4],
}
impl Default for Vertex2d {
fn default() -> Self {
Self {
pos: [0.0, 0.0],
uv: [0.0, 0.0],
rgba: [1.0, 1.0, 1.0, 1.0],
}
}
}
impl Vertex2d {
pub fn binding_description() -> (
Vec<vk::VertexInputBindingDescription>,
Vec<vk::VertexInputAttributeDescription>,
) {
let binding = vk::VertexInputBindingDescription {
binding: 0,
stride: std::mem::size_of::<Self>() as u32,
input_rate: vk::VertexInputRate::VERTEX,
};
let pos = vk::VertexInputAttributeDescription {
binding: 0,
location: 0,
format: vk::Format::R32G32_SFLOAT,
offset: offset_of!(Vertex2d, pos) as u32,
};
let uv = vk::VertexInputAttributeDescription {
binding: 0,
location: 1,
format: vk::Format::R32G32_SFLOAT,
offset: offset_of!(Vertex2d, uv) as u32,
};
let rgba = vk::VertexInputAttributeDescription {
binding: 0,
location: 2,
format: vk::Format::R32G32B32A32_SFLOAT,
offset: offset_of!(Vertex2d, rgba) as u32,
};
(vec![binding], vec![pos, uv, rgba])
}
}