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mod ortho_camera;
use nalgebra as na;
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct OrthoCamera {
projection: na::Orthographic3<f32>,
view: na::Translation2<f32>,
viewport_height: f32,
viewport_width: f32,
}
pub fn default_camera_controls(
camera: &mut OrthoCamera,
event: &glfw::WindowEvent,
) -> bool {
use glfw::{Action, Key, WindowEvent};
let step_h = na::Vector2::new(camera.viewport_width() * 0.1, 0.0);
let step_v = na::Vector2::new(0.0, camera.viewport_height() * 0.1);
let pos = camera.world_position();
match event {
WindowEvent::Key(Key::Left, _, Action::Release, _)
| WindowEvent::Key(Key::A, _, Action::Release, _) => {
camera.set_world_position(&(pos - step_h));
true
}
WindowEvent::Key(Key::Right, _, Action::Release, _)
| WindowEvent::Key(Key::D, _, Action::Release, _) => {
camera.set_world_position(&(pos + step_h));
true
}
WindowEvent::Key(Key::Up, _, Action::Release, _)
| WindowEvent::Key(Key::W, _, Action::Release, _) => {
camera.set_world_position(&(pos + step_v));
true
}
WindowEvent::Key(Key::Down, _, Action::Release, _)
| WindowEvent::Key(Key::S, _, Action::Release, _) => {
camera.set_world_position(&(pos - step_v));
true
}
WindowEvent::Size(iwidth, iheight) => {
camera.set_aspect_ratio(*iwidth as f32 / *iheight as f32);
true
}
WindowEvent::Scroll(_xoffset, yoffset) => {
if *yoffset < 0.0 {
camera.set_viewport_height(camera.viewport_height() * 1.1);
} else {
camera.set_viewport_height(camera.viewport_height() * 0.9);
}
true
}
_ => false,
}
}