#[repr(transparent)]pub struct PhysicalDeviceRayTracingPipelineFeaturesKHRBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceRayTracingPipelineFeaturesKHRBuilder<'a>
impl<'a> PhysicalDeviceRayTracingPipelineFeaturesKHRBuilder<'a>
pub fn ray_tracing_pipeline(self, ray_tracing_pipeline: bool) -> Self
pub fn ray_tracing_pipeline_shader_group_handle_capture_replay( self, ray_tracing_pipeline_shader_group_handle_capture_replay: bool ) -> Self
pub fn ray_tracing_pipeline_shader_group_handle_capture_replay_mixed( self, ray_tracing_pipeline_shader_group_handle_capture_replay_mixed: bool ) -> Self
pub fn ray_tracing_pipeline_trace_rays_indirect( self, ray_tracing_pipeline_trace_rays_indirect: bool ) -> Self
pub fn ray_traversal_primitive_culling( self, ray_traversal_primitive_culling: bool ) -> Self
sourcepub fn build(self) -> PhysicalDeviceRayTracingPipelineFeaturesKHR
pub fn build(self) -> PhysicalDeviceRayTracingPipelineFeaturesKHR
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.