#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_buffer_float16_atomics: Bool32,
pub shader_buffer_float16_atomic_add: Bool32,
pub shader_buffer_float16_atomic_min_max: Bool32,
pub shader_buffer_float32_atomic_min_max: Bool32,
pub shader_buffer_float64_atomic_min_max: Bool32,
pub shader_shared_float16_atomics: Bool32,
pub shader_shared_float16_atomic_add: Bool32,
pub shader_shared_float16_atomic_min_max: Bool32,
pub shader_shared_float32_atomic_min_max: Bool32,
pub shader_shared_float64_atomic_min_max: Bool32,
pub shader_image_float32_atomic_min_max: Bool32,
pub sparse_image_float32_atomic_min_max: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_buffer_float16_atomics: Bool32
§shader_buffer_float16_atomic_add: Bool32
§shader_buffer_float16_atomic_min_max: Bool32
§shader_buffer_float32_atomic_min_max: Bool32
§shader_buffer_float64_atomic_min_max: Bool32
§shader_image_float32_atomic_min_max: Bool32
§sparse_image_float32_atomic_min_max: Bool32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more