#[repr(transparent)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_buffer_float16_atomics( self, shader_buffer_float16_atomics: bool ) -> Self
pub fn shader_buffer_float16_atomic_add( self, shader_buffer_float16_atomic_add: bool ) -> Self
pub fn shader_buffer_float16_atomic_min_max( self, shader_buffer_float16_atomic_min_max: bool ) -> Self
pub fn shader_buffer_float32_atomic_min_max( self, shader_buffer_float32_atomic_min_max: bool ) -> Self
pub fn shader_buffer_float64_atomic_min_max( self, shader_buffer_float64_atomic_min_max: bool ) -> Self
pub fn shader_image_float32_atomic_min_max( self, shader_image_float32_atomic_min_max: bool ) -> Self
pub fn sparse_image_float32_atomic_min_max( self, sparse_image_float32_atomic_min_max: bool ) -> Self
sourcepub fn build(self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
pub fn build(self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.