#[repr(transparent)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float32_atomics( self, shader_buffer_float32_atomics: bool ) -> Self
pub fn shader_buffer_float32_atomic_add( self, shader_buffer_float32_atomic_add: bool ) -> Self
pub fn shader_buffer_float64_atomics( self, shader_buffer_float64_atomics: bool ) -> Self
pub fn shader_buffer_float64_atomic_add( self, shader_buffer_float64_atomic_add: bool ) -> Self
pub fn shader_image_float32_atomics( self, shader_image_float32_atomics: bool ) -> Self
pub fn shader_image_float32_atomic_add( self, shader_image_float32_atomic_add: bool ) -> Self
pub fn sparse_image_float32_atomics( self, sparse_image_float32_atomics: bool ) -> Self
pub fn sparse_image_float32_atomic_add( self, sparse_image_float32_atomic_add: bool ) -> Self
sourcepub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.